mmmh what difference does it make to have cream/white instead of blue/red ? it's just easier for me to notice them this way.
if i reverse a face manually, it switches from blue to red.
what do you mean by "be in the same context as the face" ?
the problem is i receive a model with no material (i mean, no texture), but a color. and the only way for me to know which one is flipped is either by displaying them in monochrome mode, or by exporting them to thea, but then it's a bit late.
i think every face has a material on each side, and externally, the model seems ok. except for some faces it's the wrong side facing.
all in all, all i want is for the render program to "render" exactly what sketchup shows me, but i was told it's impossible, and i need to have all faces pointing in the same way before...
do you get my issue here?
Posts made by bagou01
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RE: Newbie question about faces
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RE: Newbie question about faces
well i tried your plugin, but it quite didn't work
i set view to blue for back and red for front, and my model is half/half
so i explode all, ctrl-a to select all, then tried each and every option of the plugin, it tells me XXXfaces were flipped or smth like this, but in the end, it's all still half blue half red
do you think i might be doing something wrong ? -
RE: Newbie question about faces
hi
thanks a lot for the answer, i'll try your plugin right now.
so basically theres no plugin that would force faces to have the same texture on both sides ? -
Newbie question about faces
Hi.
I'm a graphic designer making renders (with Thea), from sketchup files I receive from architects.
I was trained on 3dsmax, and know Sketchup only a bit, but for 2 years I've used it, I've always stumbled upon the same issue, again and again, so I thought I'd try to find a solution.
I think this issue has been known and asked many times but still I haven't found a way to solve it.
Most of the models I receive, I get flipped faces issue.
I installed plugins to gain time, like one that makes me only to have to hover over the faces to flip them but yet again, I see this more like a bandage on broken leg, than a real cure.
So I thought of the problem and I think the best way would be to tell Sketchup to use only ONE MATERIAL PER FACE. this way, flipped or not doesn't matter.
Would that be possible with a plugin for example?
Or am i doomed to keep on losing hours flipping faces in models that, sometimes, contain thousands of them?Thanks a lot in advance !
Rรฉgis
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RE: [Plugin] Quadrilateralizer v1.1 20110215
i'm sorry i'm a bit of a noob here, but i can't manage to get anything else then SU crashes with quadrilateralizer...
i tried on a simple face as well as on a complicated one, no way to have it done by my side