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    • RE: Hopper Dredger "Crane"

      Chairs in and fine textures seperated,although you cannot see it all the textures that will need to retain resolution in bake have been seperated so that when it comes to baking it will have its own texture and you will (hopefully) still be able to read everything written on the instruments.

      Heres a photo of the real interior vs the current model ( I didnt quite get the angle on this render but ill get it when everything has been added :

      http://farm6.static.flickr.com/5025/5663217574_764bde8026_b.jpg

      http://farm6.static.flickr.com/5069/5663217404_e56dd947eb_b.jpg

      http://farm6.static.flickr.com/5103/5663217320_2e8e9e67c8_b.jpg

      http://farm6.static.flickr.com/5303/5662650433_4f4e906f68_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks, Sketchup is by far the fastest at applying textures than any other modeling program i have ever seen,although this did take a while as there are 201 materials on the bridge alone πŸ˜„
      More details added on the bridge and a new helm modeled. Almost done here I guess,will still need to polish some areas and add some of the chairs, oh and all the fittings that sit on the ceiling.

      http://farm6.static.flickr.com/5266/5662235076_52cdb8d0fe_b.jpg

      http://farm6.static.flickr.com/5190/5662235202_70b41bde74_b.jpg

      http://farm6.static.flickr.com/5266/5662235366_ef50888610_b.jpg

      http://farm6.static.flickr.com/5061/5661667213_ee8e2bc3ab_b.jpg

      http://farm6.static.flickr.com/5101/5661667341_6d93de4465_b.jpg

      http://farm6.static.flickr.com/5066/5661667449_55b40d2e18_b.jpg

      Just noticed my reflection in one of the textures...Noob!

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Everything is done in Sketchup,only the renders and baking are done in max:


      Console.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks Guys! πŸ‘ πŸ‘ πŸ‘

      http://farm6.static.flickr.com/5267/5660347829_2e7ea1c4c8_b.jpg

      Well after visiting her again yesterday (Thanks to Jerry ,Transnets Dredging ship manager) ,I was fortunate enough to stand and watch her coming in,of course video and photos where taken a plenty πŸ˜„ ,a few things noted this time,a few details left out from the model (exterior) but hey,some times you have to draw the line and say..enough is enough,more details will just drag down the fps and its tiny stuff anyway πŸ˜„

      My main focus was the interior ,another 300 photos where taken and added to the 200 from before and still I dont feel it was enough,but the bridge will be highly accurate when it is complete πŸ˜„

      Here is the centre Console that I had no info or photos on last time and the main cause for having to reschedule a second visit :

      http://farm6.static.flickr.com/5110/5660911866_94b6248c40_b.jpg

      http://farm6.static.flickr.com/5109/5660911942_02dbfbd178_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Flying Dolphin Tug

      Thanks Tadema & Crankston πŸ˜„, I hope you guys have a copy of the sim πŸ˜„
      Exterior is Baked and in game,She loads instantly as I had hoped with 5 1024x1024 textures and 1 256x256 for the lights,Ive found that grouping the lights into 1 texture also saves fpss and loading time. Not having it in 1 texture would cost (on this particular mesh) 4 draw calls instead of 1,and with the directional light + specular lighting in game that is x3 ,so a saving of 9 draw calls on the lights alone,now if you are getting low fpss with your boat in game,now you know why πŸ˜„

      http://farm6.static.flickr.com/5025/5655082297_6fd1b70fb5_b.jpg

      http://farm6.static.flickr.com/5182/5655655528_68c852a14e_b.jpg

      http://farm6.static.flickr.com/5065/5655082595_ae951d94e5_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Flying Dolphin Tug

      Thanks Crankston,at least someone noticed πŸ˜„ All that reading on modeling was not for nothing after all.
      Shes reaching completion stages,Just need to add the storm rails and the Name on the sides.

      http://farm6.static.flickr.com/5068/5652907815_9d7c36973c_b.jpg

      http://farm6.static.flickr.com/5067/5652907983_dc16266e68_b.jpg

      http://farm6.static.flickr.com/5069/5653477508_ab0bc0ce18_b.jpg

      And the interior is about 90% complete as well, Rather sparse but this baby will be great for Fps ,shes a total of 37000 polys.

      http://farm6.static.flickr.com/5061/5652908139_235ec9a126_b.jpg

      http://farm6.static.flickr.com/5306/5652908229_6593f68103_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Flying Dolphin Tug

      Thanks Crankston,
      Here is an update in Wireframe Renders,having fun with them and getting max to behave as it should eventually using little tricks πŸ˜„

      http://farm6.static.flickr.com/5150/5643734703_3b0954ee41_b.jpg

      http://farm6.static.flickr.com/5150/5643734757_07eab353c4_b.jpg

      http://farm6.static.flickr.com/5303/5643734551_6af01cfb85_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Well Folks the hardest part is done, exterior is baked,optimised and cleaned up, in game she is getting a good 60fps on full settings with a compliment of 7 1024x1024 textures and 1 512x512 texture for the fine details like signs and writing.

      http://farm6.static.flickr.com/5057/5641091353_2f86a572be_b.jpg

      http://farm6.static.flickr.com/5222/5641660112_4e1d975341_b.jpg

      http://farm6.static.flickr.com/5014/5641660286_9e72703792_b.jpg

      http://farm6.static.flickr.com/5302/5641660006_86c321aef5_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks guys πŸ˜„ Bupaje Im still searching for a usable texture for those...hard to find and I didnt take any
      Ok whoa this is quite a mission,im kicking myself for not taking enough photos to use for textures when I was on the bridge,there was just so much! Anyway im going to have to phone them tommorow and reschedule another visit onboard and this time im going to go crazy!

      I came across a interesting few challanges that I would like to share,some textures had ropoes,lines etc overlapping the photo that will be used as texture,so Gimp is my friend with the cloning tool in order to save such textures,and man there where quite a few,so far ive used over 60 custom textures on this project from the photos that I had taken.

      Here where 2 of those instances : First one was a simple little piece of steel infront of the clock :

      http://farm6.static.flickr.com/5184/5639087602_c1b39ccb24_z.jpg

      Using the Clone tool and carefully pulling nearby colours around,this is the result :

      http://farm6.static.flickr.com/5105/5639087776_482a7ace66_z.jpg

      Although you can clearly see it on the texture,its barely noticable on the model however a piece of steel would be instantly cirtisised.
      Heres a bit of a bigger problem :

      http://farm6.static.flickr.com/5307/5639087508_24bac8d935_b.jpg

      And this was the only shot of the printer I had...

      http://farm6.static.flickr.com/5270/5638511051_913fa721d3_b.jpg

      And here they are applied on the model:

      http://farm6.static.flickr.com/5229/5639088220_47f0739fb9_b.jpg

      Although I am not happy with Many of the textures so far, Its a start at least and now I know what I need to do when I get onboard again.

      http://farm6.static.flickr.com/5308/5639087846_e1f73e02ef_b.jpg

      http://farm6.static.flickr.com/5310/5639087902_a8803e6c95_b.jpg

      http://farm6.static.flickr.com/5145/5638511631_fdbdfbf68b_b.jpg

      http://farm6.static.flickr.com/5262/5639088048_df16daf575_b.jpg

      http://farm6.static.flickr.com/5228/5638511799_57d8f23c77_b.jpg

      http://farm6.static.flickr.com/5266/5639088282_14c40f608a_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks Gus R, In Sketchup... you can touch it πŸ˜„ thats what sets Sketchup apart from the rest!
      Work progresses inside the bridge,still plenty to do but im having great fun doing it :

      http://farm6.static.flickr.com/5144/5637780732_33ea232e56_b.jpg

      http://farm6.static.flickr.com/5103/5637204855_b1b76e7089_b.jpg

      And here is the start of the Suction Pipe Control Centre (which Im guessing is no longer in use as the whole suction pipe assembly was removed)

      http://farm6.static.flickr.com/5266/5637780912_fd7606762e_b.jpg

      Oh and a Question, what are these rubber mats called? :

      http://farm6.static.flickr.com/5226/5637784030_ea2e0fc0a6_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks Jason & Tadema,I would like to see the car you had modeled,Ive always kept away from cars since I had a bad experience years ago trying to model a golf4 in Maya...
      And heres a Horrible Unbaked shot in game with the Bridge fitted :

      http://farm6.static.flickr.com/5182/5636158434_4dc3053478_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks, Im no Ship Designer so I wouldnt know,maybe some research is in order πŸ˜„
      After being asked for a Wireframe render I had to go and find out how those are done properly, Although this one of the ship isnt 100% right, Max seems to get overloaded easily,I had to cheat and make the faces Opacity 90% so that all the Wires would show, Max would randomly show and hide wires all over as it pleases so ill still have to perfect it,but it works for the interior:

      http://farm6.static.flickr.com/5302/5635427901_c31f62488b_b.jpg

      http://farm6.static.flickr.com/5187/5636007092_217fe11e8b_b.jpg

      http://farm6.static.flickr.com/5109/5635427767_71e16f01f4_b.jpg

      http://farm6.static.flickr.com/5147/5636016622_25e47048d5_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • Flying Dolphin Tug

      Heres a Little Lady I have been itching To model since I aquired the plans for her a few weeks ago, Not the biggest or newest Tug around,well infact If you would like to have a look at the real one shes somewhere on the sea bed ,sadly while as Bow tug on a oil Tanker ,she capsized and sank.

      Order N0 : 301393
      Tonnage: 109 gross
      LOA: 87ft 7.25ins
      LBP: 77ft 5ins
      Breadth Moulded : 21ft 2ins
      Breadth maximum: 22ft l lins
      Max. draft: 11ft
      Engine: Kloeckner-Humboldt-Deutz
      Type: 8 Cyl. S.C.SA 320 cyl. dia. x stroke
      coupling, reduction, and reverse gear
      Max speed: 11.7 knots
      450mm 1,000 BHP with flexible
      Built in 1959

      http://farm6.static.flickr.com/5302/5632984436_8ea13d0708_b.jpg

      http://farm6.static.flickr.com/5064/5632984510_ee556d5afe_b.jpg

      http://farm6.static.flickr.com/5026/5632984348_b579a497b3_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Here`s something I was wanting to try for a while ,and Hey she looks pretty sweet as a mini container vessel πŸ˜„

      http://farm6.static.flickr.com/5266/5629586496_bf50c06fe1_b.jpg

      http://farm6.static.flickr.com/5222/5629586580_454533361e_b.jpg

      http://farm6.static.flickr.com/5030/5629586378_b6b1191475_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks guys and Mistro11 Nope, its been a couple of days now πŸ˜„
      Ahh yes,Reflection and sunlight,cant go wrong in renders πŸ˜„ And of course added some more bits,only have the Fire monitor left to add then the exterior is complete. Deck and Grating textures obtained from my contact and fellow ship modeler Andrew Randall, Thanks mate πŸ‘

      http://farm6.static.flickr.com/5106/5628346556_8a266f8b79_b.jpg

      http://farm6.static.flickr.com/5028/5628346284_185b7d1401_b.jpg

      http://farm6.static.flickr.com/5181/5627764371_a52306722a_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Texturing is getting on,many many little details added including safety signs, Navigation equipment, Aircons, Spotlights ,More Rails etc.
      She is at 53000 Polys at the moment.And one of the last pics should answer you Q Solo πŸ˜„ Thanks

      http://farm6.static.flickr.com/5141/5624699134_4215d7ee66_b.jpg

      http://farm6.static.flickr.com/5182/5624109713_d371d45dcf_b.jpg

      http://farm6.static.flickr.com/5149/5624699302_22cc695600_b.jpg

      http://farm6.static.flickr.com/5227/5624109875_12f14a69a3_b.jpg

      http://farm6.static.flickr.com/5182/5624699480_7335ca5bbc_b.jpg

      http://farm6.static.flickr.com/5301/5624699590_69464cd489_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Fabiazz's WIPs and Gallery

      Very nice Fabiazz, Im guessing there is alot of Copy and paste involved seeing as the structure is Cylindrical?

      Love the City as well nice render πŸ˜„

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Hopper Dredger "Crane"

      Thanks, 3d max 10 and a skylight πŸ˜„
      Wanted to see how the Crane would look on some Tracks πŸ˜„

      http://farm6.static.flickr.com/5028/5623559885_d2ec9aa168_b.jpg

      http://farm6.static.flickr.com/5103/5623559961_911e547195_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Tug Boat

      Instruments Fitted Along with a Bunch of other stuff,Modeling is done and she is pretty much ready to go πŸ˜„

      http://farm6.static.flickr.com/5069/5619417399_0a5aca484a_b.jpg

      http://farm6.static.flickr.com/5021/5619417481_0f0bc1e99b_b.jpg

      posted in WIP
      axeonaliasA
      axeonalias
    • RE: Simulate broken asphalt in NPR render

      Hi Wyatt, Depends on how Broken you want it πŸ˜„
      If its just old worn Tar then I would suggest texturing it,if its been ripped up then its slightly more involved.

      posted in WIP
      axeonaliasA
      axeonalias
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