Hopper Dredger "Crane"
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Well Folks the hardest part is done, exterior is baked,optimised and cleaned up, in game she is getting a good 60fps on full settings with a compliment of 7 1024x1024 textures and 1 512x512 texture for the fine details like signs and writing.
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Outstanding.
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I couldn't care less about boats, but this thread kicks *ss. Severely enjoying it.
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Beautiful work.
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Thanks Guys!
Well after visiting her again yesterday (Thanks to Jerry ,Transnets Dredging ship manager) ,I was fortunate enough to stand and watch her coming in,of course video and photos where taken a plenty ,a few things noted this time,a few details left out from the model (exterior) but hey,some times you have to draw the line and say..enough is enough,more details will just drag down the fps and its tiny stuff anyway
My main focus was the interior ,another 300 photos where taken and added to the 200 from before and still I dont feel it was enough,but the bridge will be highly accurate when it is complete
Here is the centre Console that I had no info or photos on last time and the main cause for having to reschedule a second visit :
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excellent to see a true fanatic every step of his crazy path - thanks for sharing this is wonderful stuff. do you apply basic colour to elements (like buttons, console etc) in sketchup, before detailing it with the render software?
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Everything is done in Sketchup,only the renders and baking are done in max:
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wow! then in a funny way your work is even more amazing! all those special textures must take ages to apply.
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Wow, amazing.
Maybe in the future we will have live tracking of ships via GPS so we can watch your ship models moving on Google Earth.
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Thanks, Sketchup is by far the fastest at applying textures than any other modeling program i have ever seen,although this did take a while as there are 201 materials on the bridge alone
More details added on the bridge and a new helm modeled. Almost done here I guess,will still need to polish some areas and add some of the chairs, oh and all the fittings that sit on the ceiling.Just noticed my reflection in one of the textures...Noob!
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Chairs in and fine textures seperated,although you cannot see it all the textures that will need to retain resolution in bake have been seperated so that when it comes to baking it will have its own texture and you will (hopefully) still be able to read everything written on the instruments.
Heres a photo of the real interior vs the current model ( I didnt quite get the angle on this render but ill get it when everything has been added :
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@bupaje said:
Wow, amazing.
Maybe in the future we will have live tracking of ships via GPS so we can watch your ship models moving on Google Earth.
Not Google Earth, but....
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amazing - thanks for taking time to explain
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Well here is a shot of the final lighting setup, the rudder indicator is missing here but it is modeled,had to create a special texture for it, was quite a challange,ill get a post up for it soon
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And heres the Final product in game : (Still need to add the instruments)
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Getting there...Still need to render the new texture for the Wheel and get the throttles in,oh and of course the doors. But after adding the working bits and our renowned skipper,I thought Id show and tell.
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Looks great!
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Thanks Jason, And heres another Angle with the new helm and doors :
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This is awesome work. You may have answered this before but I'm new - so what game is this in?
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Thanks Bupaje, heres the link :
http://www.hangsim.com/vsf/
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