Hi. I have a problem. My target baking texture ( with shadow, lighting etc) for model created in SU ( 3ds file + png as result)
I made a simple model in sketch as an example. export model as .3ds and open in 3dsmax.
I'm new in 3d programs, found only this titurial http://tom.drastic.net/stuff/sketchup--3ds-max/ but failed.
found looked a few lessons about baking texture in 3dmax and I have a problem in the unwrap.
after i use flatting maping all material in model deformed. There my mistake ?