@tig said:
Also remember that there is an absolute 'smallness' limit in SketchUp.
Its built-in tolerance is ~1/1000": so if you do any operations [either by the native tools - like FollowMe or Solids - OR when using any plugin tools doing similar processes], which result in edges at or below that size, then those edges are not created - because SketchUp considers their two end points as being coincident.
With an edge missing any connected faces also fail to materialize, so then you get holes and stray lines in the result.
So if you are working on objects that might result in small a facets etc [e.g. they are of a small size with curved parts, or include the intersections of very complex triangulated meshes], then the well know workaround is to Scale up your object[s] x10 or even more: then do the operations - these should then give a good solid result, and finally you Scale back down to the original size.
Tiny geometry can exist after the re-Scale, but SketchUp cannot create it initially.
I was modelling this ship at "real" scale (it's about 200 metres long), so none of the edges should have ended up being small enough to cause problems with the lower limit in SketchUp, but scaling it up 5x did help later on when I was making a separate copy of the main model for 3D printing (using Outer Shell and BoolTools and Intersect Faces to merge all the components and Groups into a single solid). I still ran into plenty of issues (How can two objects which are solid before merging not still be solid after merging? Why was both Outer Shell and BoolTools allowing internal geometry to exist when merging two particular groups?) but I'm getting through it. I'll post the finished result (4 files - the original model, the solid command module, the solid accommodation module, and the solid main hull) once I'm done fiddling with getting the whole thing to become and stay solid.