@actionpink said: I have been trying to create a 2D person in sketchup using a tutorial that I found in the warehouse. To create the person, I have created a material using a photograph, painted a surface with the material, and then outlined the image of the person. After deleting the surrounding surface, I am left with a great looking image of a person in 2d, however, I can not move the object around because the material does not stay in line with the outline of the person. I have tried "creating a component" and selecting "always face camera" but this seems to automatically mess the whole thing up anyways. Is there a way to lock a material to a surface? Is there another way I can create a 2D person in sketchup without using photoshop or another image editing program? Thanks! %(#008000)[When importing an image in SU to: 'Use as image', then explode or 'Use as texture' the texture is fixed to the face it is on.] However when painting anything straigth from the material browser then the texture is fixed to the unrotated/untranslated origin. (the original one) Most likely you painted using an already imported picture. %(#4000FF)[Also: Sampling from fixed texture to apply to another face results in also fixed to the new face. Sampling unfixed texture results in unfixed texture on the new face.] %(#008000)[Just right click on the texture > select 'Texture > Position' from the context menu > immadiately rigth click on the texture (tiles) again and select 'Done' Now the texture is fixed to that particular face.] (Note: this does not apply to painted groups or components as a whole) Wo3Dan