@edson said:
does it work for the latest build (10035)? is it restricted to Intel GMA950 graphics? it seems that the same problem afflicts other macs running 10.5.6 as well.
There should't be anything build-specific about the patch. It just causes a certain OpenGL call (glClear) to make an extra call (CGLFlushDrawable) when it's called after drawing to the front buffer. As long as SketchUp follows the same call pattern, it should continue working.
It's possible that this bug exists in other drivers. I'll test on a current-gen MacBook tonight if I remember. Other than that I don't have any other Intel macs available.