I'm sorry for the link, hope you'll enjoy going into it everithing is modeled with that level of detail soon i'll post new images
Yeah... Everything made in sketchup
I'm sorry for the link, hope you'll enjoy going into it everithing is modeled with that level of detail soon i'll post new images
Yeah... Everything made in sketchup
hey guys... still working on this project.. too late to post... I'm gonna show you tomorrow new images, in the meanwhile here you are it is a link to my italian thread of this project
http://www.treddi.com/forum/topic/81746-minas-tirith-la-ricostruzione/page__st__50
and... this is my version of great gate.... I suggest to you to enter it not only to look around it
First of all the unique component I use is the colum.... For obvious matter of time... I don't want to get bored modeling lots of different column, in addition to this Romanesque stile has not a rich variety of columns types. However, each building is built from scratch... Nothing is reused. If windows look similar in different buildings , you will be' sure they are not the same. My approach to this model is guided by a raw model of the city made of boxes so that i know nearly the measures of the building i'm modeling, Nothing like sketches of similar ideas putted on paper. Monover i would emphazise that each building is completly unique.. Lots of walls are not normal to the ground ect ect.... hope you enjoied My explanetion. Hope my italian/english is enough good to be understood.
@Pherim: I know very well The minas tirith project and more than two years ago I annoyed its members asking for suggestions, tips and references.... they didn't help me so much, and were quite unpolite... with the exception of Nerick, who gave me tons of images and not only... .
However I'm doing everything on my own, slowly the older buildings are a year old. To be honest, I haven't work at the project for 9 months.
@Daniel: thank you
I don't have a clear plane but I think it will take me mre than 2 years to finish everything
enjoy
Vray brokes down when I render the whole scene, so I have to use 3ds max to render... there are nearly 5 milions of polygons.... in the end there will be more than 100 hundred polys in the scene... more than 300 buildings... but 3d studio is able to support everthing, however sketchup is the quickest way to model this kind f models... for rocks I use sculptris to add detail so I'm not using only SU I use its mot powerful features
PS: thank you for compliments
Thank you guys, hope you'll help me to improve my modeling skills
if you want more images here, in english:
http://forums.cgsociety.org/showthread.php?f=43&t=904953&page=1&pp=15
and here in italian
http://www.treddi.com/forum/topic/81746-minas-tirith-la-ricostruzione/
the italian one is more updated than the english one