That's not too bad, I never saw the upgrade price, just Buy Now price. Makes sense an upgrade would be cheaper.
Thanks,
That's not too bad, I never saw the upgrade price, just Buy Now price. Makes sense an upgrade would be cheaper.
Thanks,
Thank you so much! You all have been very helpful with everything. I wish I had more time than I do to play and experiment with the program to learn more faster.
I noticed that SketchUp 2016 is 64bit specific, I have 2015 pro and my upgrade license seems to have run out. Has anyone noticed a difference strong enough to make it worth dropping the money for 2016 to have the 64bit version? I assume that it makes calculations and rendering faster, anything else better? Since I am running 2015 Pro, I would hate to swap to 2016 without it, but am not so sure about spending another $700 or so on it right now.
I just wanted to say a quick thank you to everyone. While I have not been able to offset the runners as I wanted, I was able to rework the runner length, height and curve to achieve what I wanted, with out needed the offset.
Easier to draw, easier to build!
The hard part of the manifold drawing is complete and I can work with it now.
The ends are and lifter valley plate are all that I need now and they are easy.
The top plate is simply an adapter to let me run any type of induction setup that I want.
When I save it, I receive a message that states that there are problems, when I let it fix it the plenum is messed up. With the "problems" everything is solid and happy.
Thanks again!
I am truly sorry to keep posting about this dumb manifold project giving me fits.
But I have a challenge that even Follow Me and Keep, or the other extrusion ruby I downloaded aren't solving well.
My starting face is at 45 degrees, ending at 22.5 degrees. It is offset forward 15/32" and I raised the elevation of the ending point 1/2" to decrease the sharpness of the bends a bit into the flange.
Follow Me works the best but rotates the runner at the plenum end.
Follow Me and Keep keeps the runner profile vertical and ends up changing the runner size a bit.
The other one, just did weird things.
Anyone up for the challenge? The real challenge being to teach me how to do this so I can quit bugging the world about it?
I have my desired path in this file, the runner surface to use on the flange. When the runner is Follow Me tool extrudes it to form the runner, it is great, but the end rotates a few degrees and is no longer straight like it was leaving the flange.
I would cheat and switch to round tube runners, but the bells to adapt round tubing to the ports in the flanges take up to much space to be feasible.
Thanks again for your help.. and enjoy! I know someone will do this in a couple of clicks half asleep, but it sure isn't me yet..
Thanks for the suggestion, I had had Follow Me and Keep at one point and lost it. Sadly I forgot where I acquired it from!
I just found it here though, as well as the Eneroth extruder to play with as well.
More to play with tonight! I am determined to get this manifold drawn. I found the perfect scrap aluminum to build the runners and plenum out of today if I can just get to a point where I am happy with the model!
One more question. I was attempting to have the runners offset forward on the left side, and aft on the right back. I used the Bezier Curve tool to draw the path that incorporated the elevation change like the previous test drawings, and added the fore and aft shift into it.
When it drew the tube along the path, the runner twisted at the plenum end, and was no longer parallel with the starting point. It's like it rotated along the path. Is it because I was attempting to curve it it through multiple directions? I never noticed it with round tube runners since rotation doesn't matter, but it became vexing with the rectangular runner.
I found an old manifold to get my true dimensions needed off of today and started the accurate drawing.
I pretty much did the same thing as the previous test, just set the runners a little different, and the plenum cuts in deeper.
I scaled up 100 times and this time I ended up with the same issue as before I scaled up and tried to split it.
I scaled up another 100 times and still can't get a clean split to remove the runner and plenum pieces.
I did get it to behave on that previous test version.
Once the split is completed, both pieces still show as solid, but once I double click on the pieces to delete, I lose the solidity of the plenum box this time.
More to play with I guess.
Thank you, I haven't played with scaling yet, I will tonight.
When you said you did the intersecting manually, do you mean you used the intersect options when you right click? Those have confused me some as I haven't seen what they actually do.
I should probably spend more time on You Tube looking for tutorial videos.
Thanks again for the suggestions though. And your picture that is attached gives me hope that what I am trying to do is possible!
Looks like I get to stay up playing with it some more tonight!
Hello,
I am attempting to trim intake runners against an intake plenum and have the portion of the runner that extends into the plenum removed, as well as the portion of the plenum wall that would be inside the runner removed.
When I use the solid trim tools, it sort of works and I can go back and delete the portions necessary, but the runner is no longer solid.
Is there an easier way to clean up the results other than going in and manually cleaning up all the geometry?
I have attached the project file to this as well for those that want to play with it.
I installed and played with the Bezier Curves tool, so far so good, it is certainly a lot easier than how I was making the paths. The paths may not match available tubing u-bend radius' to fabricate from, but it provides the visual concept well perfectly!
Thanks again for the guidance! My test manifold for tubing alignment using Bezier Curves attached to straight stubs.