What to do if controllers disappear from runtime control panel? Restarted simulation a dozen of times, no luck. Removed and replaced controller and restarted, nope. They're gone.
And, by the way, how to remove/tune transparency of runtime control panel?
Latest posts made by jumpjack
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RE: MSPhysics 1.0.3 (16 October 2017)
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RE: Physics simulator
@rich o brien said:
@jumpjack said:
could chatgpt automatically turn a 32 bit .rb source into 64 bit?
I asked it how to lose weight and it beat me up and took my shoes
I asked it because I often use chatGPT for coding, amd it's quite good. If it can convert from one language to another(example, python to javascript), maybe it can also convert from one language to same language but 64bit.
But I've just noticed that MSPhysics is made of multiple .rb files, so this could be harder than I thougth.
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RE: Physics simulator
could chatgpt automatically turn a 32 bit .rb source into 64 bit?
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RE: [Plugin] SPGears
@dave r said:
@robertwan said:
There are a lot of parameters here, but 2D
It's trivial to make them 3D in SketchUp from there, though.
[attachment=0:6to2ga5o]<!-- ia0 -->Screenshot - 5_30_2023 , 1_15_04 PM.png<!-- ia0 -->[/attachment:6to2ga5o]How?
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Physics simulator
Are still SketchyPhysics and MSPhysics the only available plugins for physics simulation? They don't work on 64 bit versions of SU.
Any alternative solution for free? -
RE: [Plugin] SPGears
Yes, man ually creating the axis is easy.... but it's boring if you are building a mechanism with many gears.
I am still using SU2013, sometimes SU2014... but sometimes also SU8 because it's the only one authorize to run on my office PC, who knows why...The keypoint is I need to use MSPhysics, which does not work in 64 bit versions.
But maybe the situation changed? Does it exist a physics simulator plugin (and a gear generator plugin) for 64 bit versions? -
RE: [Plugin] SPGears
In case this amazing plugin is still maintained, I'd have a couple of suggestions to improve it, in order of implementation difficulty:
- add an option to add a line representing the axis of the gear: it makes it easier to align them (easy?)
- add an option to keep the teeth size constant while changing the teeth number, else gears with different number of teeth will not match; for example, if I create a 200t gear and a 20t gear, I then must manually reduce size of 20t to 1/10 to make teeth match (complex)
- add worm+gear support (hard)
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How to convert a working physics model into printable model
To get accurate simulations of moving parts, you must split each part in parts as small as possible, as the algorithm has to process each one of them looking for collisions.
But, once you eventually get a working model, it is no more printable, due to multiple overlapping faces.
Does it exist a plugin which completely deletes all overlapping faces?Example:
https://3dwarehouse.sketchup.com/warehouse/v1.0/publiccontent/1efa93bb-f318-4ee3-8e71-04ea058dbe1e -
RE: MSPhysics 1.0.3 (16 October 2017)
Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.
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Ungrouping/exploding with progress status
The "explode/ungroup" function can take hours to complete, and there is no indication of progress, so you can't know how long it's going to take, or if it's even frozen.
Same happens for "Bomb" plugin.
Does it exist an "exploder plugin" which clearly shows what's going on and attempts and estimate of completion time?