Thanks guys, the purpose of this model is only to create a few images so im not to bothered about polygons right now, but I always keep in mind that I might want to convert it for a sim so I cant help but make it reasonable poly, wish SU had a nice simple built in subdiv like blender to enable you to switch back and forth when you need to! for this project I will be using tileable Pbr materials without unwrapping.
Links to our current projects below, I am still working on a dedicated page for Vessel viewer, but many vids created from it are on my youtube channel, this showcases its current capabilities.