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    • chippwaltersC Offline
      chippwalters
      last edited by

      Tom,

      Thanks for that! Thought about it and I think one part may be wrong. The height of the camera is not necessarily the same height as the horizon, is it? For instance, a camera could be pointing up, no?

      After thinking about it some more--the camera's pointing has nothing to do with it's position. Maybe you are correct. I'll check it out 😄

      Currently working with Cross-Reality technologies

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      • Wo3DanW Offline
        Wo3Dan
        last edited by

        @chippwalters said:

        Thanks Wo3Dan, those tutorials very helpful. I can deduce then there is no way to 'show' the camera position from an existing scene unless one previously set the camera to specific object's postion. IOW, you have to create an object first, then set the camera position to it.

        Chippwalter,
        Sorry, I didn't notice that you want to approach this the other way around.
        Just upload a simple favorite example skp so that I can show you how. Include a scene that you want to be reproduced in another scene (NOT A SCENE COPY!) with the camera in the skp in 3D-space. Mind you it's not going to be 100% but almost.

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        • chippwaltersC Offline
          chippwalters
          last edited by

          Wo3Dan,

          Here one:

          Error 404 (Not Found)!!1

          favicon

          (sketchup.google.com)

          Currently working with Cross-Reality technologies

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            @chippwalters said:

            Wo3Dan,

            Here one:

            Error 404 (Not Found)!!1

            favicon

            (sketchup.google.com)

            Chippwalter,
            (Working on it, the "hardest" thing is to save steps to make things clear, not forgetting anything)
            b.t.w. in 'Shadow Settings' you can adjust ligth/dark and especially in your case: Display (shadow): on ground. I disabled that for good reasons 😉

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            • chippwaltersC Offline
              chippwalters
              last edited by

              Yeah, sorry for leaving it on. I was rendering in Podium and wanted the shadows! BTW, do you know if there's a way to extrude a curved surface, or a curved path? Thx. 😄

              Currently working with Cross-Reality technologies

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              • Wo3DanW Offline
                Wo3Dan
                last edited by

                @chippwalters said:

                Yeah, sorry for leaving it on. I was rendering in Podium and wanted the shadows! BTW, do you know if there's a way to extrude a curved surface, or a curved path? Thx. 😄

                What I meant is not turning off shadow but just that "ground (Z=0) will not show shadow". Your floor is below Z=zero. It's "underground", so to speak. The shadow at groundlevel is in the way. See your scene5.

                (camera W.I.P)

                Extruding a curved face: no
                Extruding along a curved path: yes(*)

                (*)

                • the curved path is coplanar: no problem
                • the curved path is 3D: the cross section of the extrusion will twist along the path.
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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  Huh. Didn't know about shadows not projecting below sealevel. Thanks for that. Podium didn't seem to mind and rendered just fine.

                  What I meant by extruding a path, was actually taking a path, and offsetting it, and stitching the polys in-between.

                  Currently working with Cross-Reality technologies

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    Nevermind about the extrude curve thing. It appears the CurveStitcher plugin will do the job.

                    Currently working with Cross-Reality technologies

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                    • T Offline
                      tomsdesk
                      last edited by

                      Chipp, your question about the height of the camera gave me pause...but I still think I right(?). If you use the eyeballs to change your view you'll see the reference edges on the horizontal face and at the horizon move together, but if you use the orbit tool you are changing the height of the camera.

                      Keep me posted (though I keep expecting someone to point us to a ruby that will do this for us...and exactly! :`)

                      http://www.tomsdesk.moonfruit.com/
                      2.5D Trees & Shrubs!

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        OK, I looked at it. Thanks for doing this, but while I understand how to find the target, and the height offset, I'm not sure I follow the rest of your construction. You have constructed several polygons. Which came first? TIA.

                        Currently working with Cross-Reality technologies

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                        • Wo3DanW Offline
                          Wo3Dan
                          last edited by

                          @chippwalters said:

                          Wo3Dan,

                          Here one:
                          (see previous posthttp://sketchup.google.com/3dwarehouse/details?mid=3bde59bd2cb2eb715953c2937bcaaf81)

                          Chippwalter,

                          Here is your skp with one scene (nr.6) reproduced:
                          (click on C1, C2, C3 and so on till 'closup of target')

                          Error 404 (Not Found)!!1

                          favicon

                          (sketchup.google.com)

                          Several tools you can use:
                          -From scene6 zoom in real close using the eyeglass (=Zoom tool), not your mouse.
                          This will let you pinpoint (mark) your target.
                          -The Walk tool will reveal the actual height from scene6 in the VCB
                          The camera is located on the line that I drew towards the little vertical line in the canon (CANNON?!?#)
                          The rest is pure constructial and a bit of trial and error to find the camera
                          Try to figure it out and let me know.

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            OK then, maybe this is what you mean by "extruding a path" (see attached skp file).

                            You can also copy it along the z axis and hand stitch the polylines together but that's slower.


                            ExtudePath.skp

                            Gai...

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                            • B Offline
                              bonj
                              last edited by

                              @gaieus said:

                              OK then, maybe this is what you mean by "extruding a path" (see attached skp file).

                              You can also copy it along the z axis and hand stitch the polylines together but that's slower.

                              really great stuff in here..... 😄

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Hi bonj (and welcome)

                                I hope you can find some useful stuff here... 😉

                                Gai...

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Yep, that does work for extruding a path-- though a bit convoluted. Perhaps SU can accomplish this simple task in the next vers?

                                  I did talk to TBD and he says there's an easy way to identify the position of the camera using Ruby. So, I'm off to figure that out 😄

                                  Thanks everyone for your generous and helpful support!

                                  Currently working with Cross-Reality technologies

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    You can also just elevate a copy of the curve and then select both and use the curvstitcher.rb or the skin.rb to create the surface. The above method was only about one minute to accomplish however.

                                    Gai...

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                                    • Wo3DanW Offline
                                      Wo3Dan
                                      last edited by

                                      @chippwalters said:

                                      OK, I looked at it. Thanks for doing this, but while I understand how to find the target, and the height offset, I'm not sure I follow the rest of your construction. You have constructed several polygons. Which came first? TIA.

                                      chipwalters,

                                      By now you must be thinking: “this guy is cheating, he just copied that scene”.
                                      I only do admit that in my previous explanation not every step is obvious.
                                      Also, there I found the camera location by zooming out from the scene to be reproduced.
                                      And then when seeing the use of the ‘Walk’ tool, revealing the camera height I new that I could do better.
                                      Here is a slightly different approach that is quite accurate (maybe several mm off / over 50m).
                                      The difference is that here I use a second target just in front of the camera.

                                      See this model (tutorial) in 3DW:

                                      Error 404 (Not Found)!!1

                                      favicon

                                      (sketchup.google.com)

                                      But now I would like to know what the benefit might be for you to reproduce a scene?
                                      What is your goal?
                                      To me it was just the challenge and you ‘forced’ me to refresh my knowledge about the Zoom, Position Camera and Walk tools, so thanks!

                                      hope this helps,
                                      Wo3Dan

                                      p.s. You can also play the animation.
                                      and toggle between first scene "(STANDARD SETTING (N))" and scene "reproduced camera location" to see if they are different. Hard to tell!

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                                      • chippwaltersC Offline
                                        chippwalters
                                        last edited by

                                        Yes, that's much clearer, and simple as well. Thanks a bunch for doing that. The reason I want the camera pos, is because I want to light a scene for a Podium render, and I'm used to lighting scenes with a 4 view and camera being shown.

                                        TBD tells me there's a way to do this via a Ruby script-- I may check that out too.

                                        Thanks a bunch for spending the time to enlighten me. It is VERY appreciated! 😄

                                        Currently working with Cross-Reality technologies

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                                        • Wo3DanW Offline
                                          Wo3Dan
                                          last edited by

                                          chippwalters,

                                          Yes, I forget to mention that possibility.
                                          I don’t even know if there is any such ruby but it should not be that hard to reproduce a scene since that data is saved with the model. The only thing is you have to know where to ‘look’ to fetch it.
                                          I enjoyed doing this.

                                          success,
                                          Wo3Dan

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