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    • chippwaltersC Offline
      chippwalters
      last edited by

      Thanks for the escape trick...seems like the answer was already in the question 😉

      The 4 views I was asking about were 4 simultaneous views.

      Currently working with Cross-Reality technologies

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi chipp...

        You cannot have different views (or styles) simultaneously in the same window. You can, however, insert multiple views in LO - as Toby suggested.

        Also you can have several scenes where you can have different views but they won't appear simultaneously either.

        Gai...

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        • chippwaltersC Offline
          chippwalters
          last edited by

          I'm using SketchUp Pro. I assume once I put the 4 views in Layout, it's not a great interface for continuing modeling-- is it?

          Currently working with Cross-Reality technologies

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          • GaieusG Offline
            Gaieus
            last edited by

            No, that's only for presentations.

            Gai...

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            • ToboboT Offline
              Tobobo
              last edited by

              Sorry about that, early morning.

              Which version of SU do you have. The pro version does come with LayOut that might help

              Toby

              Philippians 4:13

              I can do everything through him who gives me strength.

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              • Jean LemireJ Offline
                Jean Lemire
                last edited by

                Hi Chipwalter, hi folks.

                Menu Edit --> Close Group/Component.

                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                • eevaE Offline
                  eeva
                  last edited by

                  @chippwalters said:

                  Is there any way to turn off the snap mode when moving an object? Sometimes, I'm in top view and I just want to rearrange things, and not have objects try and snap to each other.

                  I'm pretty sure the answer to this one is 'No', but it never hurts asking. Is there any 4-view for SU (top,left,right,perspective)?

                  hello chipp,
                  for rearanging in any view, try not to "grab" the item while moving. instead, click on it, choose move, and then klick somewhere else (read: blank space) for the start point of the move... this way you make sure, for example in top view, you will move it only along the green and red axis. and even while moving it diagonally, the object will not move along the blue axis.

                  and for the close group question: if you do a right click outside of your group, you can see in the context menu "close group/component". and now that you know, where the command is, you can define your own shortcut!

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                  • chippwaltersC Offline
                    chippwalters
                    last edited by

                    Thanks everyone for the help here! Much appreciated 😄

                    Was there anyone who could answer the question about how to show a scene camera's positon?

                    Thanks again.

                    Currently working with Cross-Reality technologies

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                    • Wo3DanW Offline
                      Wo3Dan
                      last edited by

                      @chippwalters said:

                      Thanks everyone for the help here! Much appreciated 😄

                      Was there anyone who could answer the question about how to show a scene camera's positon?

                      Thanks again.

                      chippwalters,
                      Here are two skp’s (in 3DW) explaining how to go about:
                      (5 camera locations)
                      http://sketchup.google.com/3dwarehouse/details?mid=ce923a34212e4f37a5680e7c6a2da1e5

                      (camera->target)
                      http://sketchup.google.com/3dwarehouse/details?mid=bff2eb7c0259a7f7fe3d51ab481a8ce7

                      cheers,
                      Wo3Dan

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                      • chippwaltersC Offline
                        chippwalters
                        last edited by

                        Thanks Wo3Dan, those tutorials very helpful. I can deduce then there is no way to 'show' the camera position from an existing scene unless one previously set the camera to specific object's postion. IOW, you have to create an object first, then set the camera position to it.

                        Currently working with Cross-Reality technologies

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                        • chippwaltersC Offline
                          chippwalters
                          last edited by

                          Wo3Dan,

                          I also found many of your other tutes valuable, especially the one on aligning a polygon face perpendicular to an arbitrary path in space. Thanks!

                          Currently working with Cross-Reality technologies

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                          • T Offline
                            tomsdesk
                            last edited by

                            Chipp, to get the camera position of an existing page/scene:

                            Draw a horizontal (parallel to the bottom edge of your screen) line/edge anywhere on a horizontal face in the model, then move that edge vertical (blue-axis) until it matches "exactly" the model horizon.

                            Now, starting at the "exact" center point of your screen, on the edge now located at the horizon, draw a blue-axis vertical edge down to your horizontal face, then draw a line on that face to the "exact" center of the bottom of your screen...this is the first line pointing to directly below your camera position.

                            From another point on your horizon edge draw another vertical line done to the same horizontal face, but now, using your "lookaround" eyeballs, rotate this vertical so that it is at the "exact" center of your screen again (move the eyeballs along the horizon so you can keep the start and stop points horizontal). Repeat the line from the bottom of your vertical to the bottom center of your screen...your second pointer is drawn.

                            Now zoom out and continue the two lines until they intersect: below the camera, so draw up vertical to the height of the horizon edge and you have it!

                            Now I can go to sleep, thank you very much.
                            Best, Tom.

                            http://www.tomsdesk.moonfruit.com/
                            2.5D Trees & Shrubs!

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              Tom,

                              Thanks for that! Thought about it and I think one part may be wrong. The height of the camera is not necessarily the same height as the horizon, is it? For instance, a camera could be pointing up, no?

                              After thinking about it some more--the camera's pointing has nothing to do with it's position. Maybe you are correct. I'll check it out 😄

                              Currently working with Cross-Reality technologies

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                              • Wo3DanW Offline
                                Wo3Dan
                                last edited by

                                @chippwalters said:

                                Thanks Wo3Dan, those tutorials very helpful. I can deduce then there is no way to 'show' the camera position from an existing scene unless one previously set the camera to specific object's postion. IOW, you have to create an object first, then set the camera position to it.

                                Chippwalter,
                                Sorry, I didn't notice that you want to approach this the other way around.
                                Just upload a simple favorite example skp so that I can show you how. Include a scene that you want to be reproduced in another scene (NOT A SCENE COPY!) with the camera in the skp in 3D-space. Mind you it's not going to be 100% but almost.

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Wo3Dan,

                                  Here one:

                                  Error 404 (Not Found)!!1

                                  favicon

                                  (sketchup.google.com)

                                  Currently working with Cross-Reality technologies

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                                  • Wo3DanW Offline
                                    Wo3Dan
                                    last edited by

                                    @chippwalters said:

                                    Wo3Dan,

                                    Here one:

                                    Error 404 (Not Found)!!1

                                    favicon

                                    (sketchup.google.com)

                                    Chippwalter,
                                    (Working on it, the "hardest" thing is to save steps to make things clear, not forgetting anything)
                                    b.t.w. in 'Shadow Settings' you can adjust ligth/dark and especially in your case: Display (shadow): on ground. I disabled that for good reasons 😉

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                                    • chippwaltersC Offline
                                      chippwalters
                                      last edited by

                                      Yeah, sorry for leaving it on. I was rendering in Podium and wanted the shadows! BTW, do you know if there's a way to extrude a curved surface, or a curved path? Thx. 😄

                                      Currently working with Cross-Reality technologies

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                                      • Wo3DanW Offline
                                        Wo3Dan
                                        last edited by

                                        @chippwalters said:

                                        Yeah, sorry for leaving it on. I was rendering in Podium and wanted the shadows! BTW, do you know if there's a way to extrude a curved surface, or a curved path? Thx. 😄

                                        What I meant is not turning off shadow but just that "ground (Z=0) will not show shadow". Your floor is below Z=zero. It's "underground", so to speak. The shadow at groundlevel is in the way. See your scene5.

                                        (camera W.I.P)

                                        Extruding a curved face: no
                                        Extruding along a curved path: yes(*)

                                        (*)

                                        • the curved path is coplanar: no problem
                                        • the curved path is 3D: the cross section of the extrusion will twist along the path.
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                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          Huh. Didn't know about shadows not projecting below sealevel. Thanks for that. Podium didn't seem to mind and rendered just fine.

                                          What I meant by extruding a path, was actually taking a path, and offsetting it, and stitching the polys in-between.

                                          Currently working with Cross-Reality technologies

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                                          • chippwaltersC Offline
                                            chippwalters
                                            last edited by

                                            Nevermind about the extrude curve thing. It appears the CurveStitcher plugin will do the job.

                                            Currently working with Cross-Reality technologies

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