3 wishes for SU7
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Hi,
Since rumour has it that the next release is in the make, I just had to add three wishes which would make live easier for me using Sketchup.
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MODELING: Soft selection tool
: just like the smoove tool for sandbox, a soft selection tool (at all axes and perpendicular/tangent to objects) would really make all organic work possible. -
MODELING: subdivision tool
:This one doesn't need explaining I guess... -
TEXTURING: wrap texture around object
: the ability to 'project' textures is a real good one, but it's only good to texture one half (or even quarter) of an organic form. If we had the option to wrap a texture completely around an object, the distorted appearance at tangential angles would be solved.
Thanks for watching....
Kwistenbiebel
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And with the ability to handle higher polygon models it would be awesome.
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The ability to scale with the number of CPU cores would be awesome.
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My greatest desire for version 7, if it can be so wishes, which would take into account the amount of plugins that exist today to improve the task of modeling SketchUp, and that they can integrate the program, obviously that can not be put all because there are too many, but if those are used more, I saw there a post by asking what are the 20 plugins escensiales for each of SketchUp, I think it should be borne in mind that post to add more tools, greetings
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Tell you what, how 'bout we team up, grab a few lead pipes and head off to Google HQ if they don't give us high poly support?
Craig, you reading this?
Regards,
Stinkie von Hooliganstein
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The texture wrapping wood be awesome this function was really forgotten in SU; High Poly 64 bit and multi processor support.
Does anyone here know if there is a quick constraint override function/shortcut in SU, or is this another very important thing to wish for?
I like the idea of getting the best wishes together here in a forum, by all who really care, discuss these and filter out the essence;
Then present a kind of "10 Demand-ments" of the community to Google.
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got my pipe packed, Stinkie, where do we meet????
Will need to know what you look like...or maybe I'll work it out from your username.....
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Stinkie,
Will an inflatable hammer do? (you know...the one that makes a squeeking sound when you hit it).
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I would expect that an inflatable hammer would be 'standard issue' at Google HQ, kwist....
Cool work environment.
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@utiler said:
got my pipe packed, Stinkie, where do we meet????
Will need to know what you look like...or maybe I'll work it out from your username.....
lol. Nomen est omen - just follow the scent.
@kwistenbiebel said:
Will an inflatable hammer do? (you know...the one that makes a squeeking sound when you hit it).
That'll be fine. We don't want to end up studying the inside of an American cell. Or any other cell, for that matter.
But on a more serious note: Google will have to come up with something really, really nice to get me to upgrade, as I am not quite prepared to pay for 'cosmetic' enancements. Read: extra bells and whistles that don't add anything substantial.
Again: I cannot think of a single reason why they wouldn't add high poly support, though - as it is quite clear that SU is in desperate need of an overhaul in that regard. And yes, I am very much willing to pay extra for that feature.
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@kwistenbiebel said:
Will an inflatable hammer do? (you know...the one that makes a squeeking sound when you hit it).
wow, do you have one of those? I want one, I want one...
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I'll be bringing along my more advanced inflatable tool.
More damage -
what a beauty!
does it emmit sounds as well?just imagine medieval wars would have been fought with such weapons. a whole battlefield squealing and squeaking from the sound the different hammers, axes, swords...
by the way; a gread idea for the next speed modeling chalenge: "medieval weapons"
(sorry for being utterly off topic) -
Jet another Idea came to me thinking of working with Sketchup, an advanced layered material tool, call it
"Make-UP";
This tool wold let one paint layers on meshes with brushes or pens or what ever tools (smilar to Photoshop).
right on to the Mesh, in 3D view, plus it could also consist of procedural maps etc. Or even mix material layers in real time on the mesh so you'd see the result right away. All these Material editors are and have been very complex, there's got to be a better way.
Something revolutionary, simplifying like SU has done with the 3D modeling this time with mapping.Anyone here got Ideas to this?
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While it would really be a nice feature, just think of SU being already extremely slow with simple shadows on in big models.
Now imagine real time procedurals and other layered material rendering!
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I think internally SketchUp had to run some sort of temporary "texture baking process" so that it didn't have to recalculate every texture when you change your camera position. (perfect spot to use a separate thread for a multi-core system).
I love the name "Make-Up"!
we had a discussion in a thread about that once. can't remember where it was though. we even had a basic mock-up image of a possible interface, where you can place your colour-picker on any spot of an image and then "spray" the texture directly onto the model - you are spraying an "opacity-layer" for the texture so to speak. -
@gaieus said:
While it would really be a nice feature, just think of SU being already extremely slow with simple shadows on in big models.
Now imagine real time procedurals and other layered material rendering!
Working with huge models, I turn the shadows off, unless I want to render a scene. Then, I split big models to smaller units, just keeping the individual units referenced.
Here's another thing SU should come up with, besides the 64 bit and high poly capabilities, a working X-reff manager.
Plus, just as with shadows, there has to be a button to turn these extra layered mat's off. There's already a button to turn Textures off isn't here?Working with huge models takes some expertise in handling the whole scene in every app so far right? But for the occasional user out there, it could be FUN to have some cool tools, for the advanced people it just adds some more functionality that I can take advantage of if available.
Just look at VUE6, how do they manage huge models with billions of polys and multi layered mat's? If only they had a push pull in the modeler with some more advanced features. I'm sure that they will have some modeling improvements in their already announced VUE7!
So it's time to catch up Sketchup!
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But vue hasnt got inferencing...
I think thats the main thing that slows SU down, having to work out all the inferences in the model.
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@remus said:
But vue hasnt got inferencing...
I think thats the main thing that slows SU down, having to work out all the inferences in the model.
I'm not sure what inferencing refers to, but i think it has to do with finding end points and intersections?
If that is so, my suggestion to this is, give us a button to override this! (turn it off/or let us customize)Just like good old AutoCAD.And get that stuck camera bug fixed!!
Edit:
Here's another thought on Make UP, it could be a separate app that can read native SU and is for the coloring/texturing, mapping and Rendering only. Just like the file link manager in 3D max.
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On Topic: I think Make-Up would be one of the great things for SU7, right up there with High-poly support. Imagine how easy it would be to texture an organic model!
Semi-Off Topic:
@unknownuser said:Tell you what, how 'bout we team up, grab a few lead pipes and head off to Google HQ?
I've got a Crowbar, Is that okay?Off-topic:
@unknownuser said:just imagine medieval wars would have been fought with such weapons. a whole battlefield squealing and squeaking from the sound the different hammers, axes, swords
I really had a good laugh at that thought.
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