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    • GaieusG Offline
      Gaieus
      last edited by

      @anssi said:

      ...Yes, cutting holes to walls would be nice. I would like the feature be implemented by introducing the "fat faces" concept, with a thickness added to the faces themselves...

      This is something I read about a year ago - when v5 wasn't even released - and expecting to be included into future versions. AFAIK the "fat face feature" would be added to the material itself which would then bring up other issues; what about back faces then (especially when exporting to 3rsd party applications/renderers), what about different wall thicknesses with the same material etc...

      Yes, I know, too many questions. πŸ˜›

      Gai...

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      • T Offline
        tomsdesk
        last edited by

        I've done some playing around trying to come up with a work-around and have found SU will only cut one face at a time...you can copy several different components at the same time to cut the same face, but you can't use even the same component to cut different faces at the same time. And you can't nest components then explode them to cut different faces.

        When I use thick walls, I position and cut all my windows on the outside walls, then use a "cut outline only" component on the inside walls...boring!

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • TIGT Offline
          TIG Moderator
          last edited by

          @tomsdesk said:

          I've done some playing around trying to come up with a work-around and have found SU will only cut one face at a time...you can copy several different components at the same time to cut the same face, but you can't use even the same component to cut different faces at the same time. And you can't nest components then explode them to cut different faces.

          When I use thick walls, I position and cut all my windows on the outside walls, then use a "cut outline only" component on the inside walls...boring!

          That's what Didier and I have been discussing recently in the Ruby Forum... What you'd do is place the normal cutting component (window/door etc) in the outer face - then if it meets certain criteria like it's a compo instance, it is glued to a face and is cutting etc AND there's a parallel face behind it into which it could have a reveal and hole (say within 24"/600mm?)... then it offers a right-click context menu to punch a hole through the inner face. This would involve calling a special cutting compo that makes a matching sized hole and also has a 'scalable' perpendicular reveal lining. This is then auto-placed in the inner wall face and cuts the inner hole etc. The instance of the initial cutting compo and this new inner hole compo are tied together with matching attributes. They also have 'observers' that activate at startup and spot that they've been changed. If one moves then the other auto-moves with it, if one is scaled the other scales with it etc. It the initial cutting one is erased you are asked if you want to remove the inside hole too. If the inside hole is erased then you are warned of its 'link' and if you 'no' it's put back...

          Watch out for some trial scripts for this...

          TIG

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          • AnssiA Offline
            Anssi
            last edited by

            Ruby workarounds are OK, but it would be best if this was solved inside SU itself. A wall with 2 skins and an exterior and an interior part of a window component becomes two walls and two different windows when imported into ArchiCad, AutoCad Architecture or Revit, so a lot of work must be put into cleaning before or after. A model that has been made with transferring to a BIM package in mind, is seldom an usable model in SU

            Anssi

            securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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            • GaieusG Offline
              Gaieus
              last edited by

              @tomsdesk said:

              ...And you can't nest components then explode them to cut different faces...

              Tom, have a look at Susan's solution for this here. It is indeed possible to nest the two components if you take care of the axes of the parent component. Surely though it is still just a "workaround" and the features and usage are limited.

              Gai...

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              • T Offline
                tomsdesk
                last edited by

                YaHoo...thanks Gai (and Susan)!

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  Hi all,

                  @unknownuser said:

                  I'd love to be able to put in a window which cuts a hole in both the inside and the outside surfaces of a wall.

                  As TIG said, I'm working on a ruby script which would (can yet) cut holes in double sided walls. For now the script does it with a "standard" pushpull of the cutting face to create the reveals, and moves the component inside the wall or let it at its original place.
                  I must test the "double cutting component" option too.

                  DB

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    I've seen your beauty over there - just keep developing, Didier...
                    Looking forward to any news on it... πŸ˜’

                    Gai...

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I've seen your beauty over there - just keep developing, Didier...
                      Looking forward to any news on it... πŸ˜’

                      Gai...

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                      • Didier BurD Offline
                        Didier Bur
                        last edited by

                        Script published here:
                        http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=3848
                        Hope it helps,

                        DB

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