Lighting Plugin for Sketchup
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@unknownuser said:
Is it possible (or can you make it) so that we could export the model with baked lighting?
i want too to ask...i remember some technics from skindigo by Dale Martens (aka Whaat and thanks a'lot for it): exporting of photo matched picture...Can we use sample preset to do it?
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@efrado said:
Hi Edson,Yes I always check that,
I wonder if it could be a graphic processor problem?
I use a tablet PC with GP Intel(R)
thanks
Might be. You could try Tools->LightUp->Force Simple Rendering, then restart to pick up the change.
Adam
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@edson said:
@efrado said:
:? I reproduced the steps shown in the video tutorial but what I get is a white screen.
what I am doing Wrong?have you tried reversing faces?
LightUp only draws front faces so Edson is right, checking your faces are the correct way and/or fly around the model to check they're not facing the opposite way you expected!
You might also set a non-white background to be sure its not white materials on a white background rather than not drawing anything.
Although they will be fixed, right now LightUp has problems with:
- groups of groups
- components inside components
- Instance/Group materials
- Highly tessellated geometry.
Adam
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@pmiller said:
For all those who are unable to unzip* the file (blocked), is there any chance of a new zip file?
*despite using properties to unblock. BTY this zip file is the first I have ever encountered that will not unzip.
Yes, mail "help at light-up.co.uk" with your reg details and I'll flip some bits.
[FWIW Its just a regular zipfile. No, really it is!]
Adam
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on knees, praying
Please have them sort out what they need to so it can get to market.
done praying -
@unknownuser said:
on knees, praying
Please have them sort out what they need to so it can get to market.
done prayingWe've had a ton of feedback in this one week. Its been really useful - and LightUp needs to address those issues. The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options. I'll have to put my hand up and admit I was surprised by how strong that sentiment is.
Where we're up to right now is focussing on nailing these crash bugs, simplifying the UI because many reported finding the Ambient Occlusion/Direct Lighting/Tourtool buttons confusing, improving performance generally and closing out useability issues like groups, group materials etc.
So, models that cause reproducible hangs/crashes/slowness are like gold for helping in these tasks. Hint, hint!
Adam
BTW The first pass at simplification of GUI got committed this morning. Basically you specify Lighting in Preferences and then hit Tour and it does what it needs to do. So now only 3 buttons: Preferences, Query and Tour.
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@adamb said:
The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options.
adam,
what do you mean by not caring about the rendering detail? what rendering detail? could you elaborate a little bit on that?
i am not sure this helps you to understand the above but people like me --very interested in rendering but knowing very little about it-- do not really know exactly what LightUp can do for us.
i must confess i do not understand fully what LU can do for me. can it help me with my exteriors scenes? yes? please show me how. what about interiors? let me see more examples. and so on. this is why i have been asking for more videos and tutorials.
i hope this is useful feedback for you.
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Hello Edson, i think it's shadow helper, then you can use any render solution with minimal lighting options if will use LU maps. And it's "simple" RT-engine, any-way for end-work need Pshp skills...for example look at some work of hypershot from bunkspeed
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Thanks Adam for your guidance,but looks like a have to replace mi machine.
I downloaded your attach and this is the way it appears
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I do not if you get the same image that I did in my computer ,I mean,I only saw the plain drawing without illumination
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@efrado said:
I do not if you get the same image that I did in my computer ,I mean,I only saw the plain drawing without illumination
Thanks for the model. Sounds like a bug I need to look into and fix.
Cheers,
Adam -
@edson said:
@adamb said:
The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options.
adam,
what do you mean by not caring about the rendering detail? what rendering detail? could you elaborate a little bit on that?
i am not sure this helps you to understand the above but people like me --very interested in rendering but knowing very little about it-- do not really know exactly what LightUp can do for us.
So, what I'm saying is that based on the feedback I've got, most are concerned with "accessibility" of the technology, and not the low level "tweakability" of the technology. I think this is borne out by Podium's popularity and on the flipside things like Sunflow which is a great renderer but not very user-friendly wrt SU - thus largely ignored.
@edson said:
i must confess i do not understand fully what LU can do for me. can it help me with my exteriors scenes? yes? please show me how. what about interiors? let me see more examples. and so on. this is why i have been asking for more videos and tutorials.
i hope this is useful feedback for you.
[/quote]All feedback is useful, Edson. And I really appreciate you taking the time. Sure LightUp can do exterior scenes. I will upload a video RSN. I've found some some graphics card incompatibilities in the demo subsequently that may trip you up. But hopefully not. And LightUp is also useful from a straight touring large worlds pov because its rendering is very significantly faster than the straight SU rendering (which has to deal with lots of stuff LightUp can ignore).
Adam
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Hi Adam,I just removed the LU from mi computer.
Is it a problem if I try to reload LU,using the authorization key you send initially?
Thanks.
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If you add one to all features of LU like light analysis(in future, su2rad), it will be great
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About not being able to unpack the zip file.
As far as I can tell the problem exists with the built-in XP windows zip utility, simple as that.
As soon as I downloaded one of the free unzip utilities the file unziped just fine (I used ZipCentral).
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Hi AdamB
I have this problem with LU when I apply a texture in my model.
An idea ?
Cheers
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@regis said:
Hi AdamB
I have this problem with LU when I apply a texture in my model.
[attachment=0:3i8h6f6m]<!-- ia0 -->pb LU.jpg<!-- ia0 -->[/attachment:3i8h6f6m]An idea ?
Cheers
Its a bug in the demo. (TBD came across it earlier too). Easiest solution is to regenerate the lighting by making a small change to the model (eg add a single line) that will cause LightUp to regenerate everything.
Adam
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Thanks Adam
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I'm really appreciating the feedback on LightUp (good and bad). Models that show up problems are especially welcome..
BTW I worked on a model this morning that was causing a user some problems. So I've identified some code I can really speed up which was the bottleneck. However, it showed up because a model of a small room with 500-700 faces had a plain dish/plate on a table - it had 21,000 faces in it! Yikes! Made me smile anyway.
Adam
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Adam, good to see the info is of some use. I would imagine that the plugin would have to be fairly robust as there is bound to be a high number of polygons in some scenes it will be used on eventually. Most people using this plugin will be professionals, which leads me to conclude that the models won't be that simple or necessarily low poly.
I've had some SU instability issues with the demo of the plugin loaded, but it is understandable seeing that it is still in development stages.
Speaking of which, you know what you've done by releasing the demo? Created a HUGE anticipation. Now I can't wait for it to feature. I've also left a comment or two on the LightUp forum you've set up.
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