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    Lighting Plugin for Sketchup

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    • AdamBA Offline
      AdamB
      last edited by

      @edson said:

      @efrado said:

      :? I reproduced the steps shown in the video tutorial but what I get is a white screen.
      what I am doing Wrong?

      have you tried reversing faces?

      LightUp only draws front faces so Edson is right, checking your faces are the correct way and/or fly around the model to check they're not facing the opposite way you expected!

      You might also set a non-white background to be sure its not white materials on a white background rather than not drawing anything.

      Although they will be fixed, right now LightUp has problems with:

      • groups of groups
      • components inside components
      • Instance/Group materials
      • Highly tessellated geometry.

      Adam

      Developer of LightUp Click for website

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      • AdamBA Offline
        AdamB
        last edited by

        @pmiller said:

        For all those who are unable to unzip* the file (blocked), is there any chance of a new zip file?

        *despite using properties to unblock. BTY this zip file is the first I have ever encountered that will not unzip.

        Yes, mail "help at light-up.co.uk" with your reg details and I'll flip some bits.

        [FWIW Its just a regular zipfile. No, really it is!]

        Adam

        Developer of LightUp Click for website

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        • jujuJ Offline
          juju
          last edited by

          on knees, praying
          Please have them sort out what they need to so it can get to market.
          done praying

          Save the Earth, it's the only planet with chocolate.

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          • AdamBA Offline
            AdamB
            last edited by

            @unknownuser said:

            on knees, praying
            Please have them sort out what they need to so it can get to market.
            done praying

            We've had a ton of feedback in this one week. Its been really useful - and LightUp needs to address those issues. The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options. I'll have to put my hand up and admit I was surprised by how strong that sentiment is.

            Where we're up to right now is focussing on nailing these crash bugs, simplifying the UI because many reported finding the Ambient Occlusion/Direct Lighting/Tourtool buttons confusing, improving performance generally and closing out useability issues like groups, group materials etc.

            So, models that cause reproducible hangs/crashes/slowness are like gold for helping in these tasks. Hint, hint!

            Adam

            BTW The first pass at simplification of GUI got committed this morning. Basically you specify Lighting in Preferences and then hit Tour and it does what it needs to do. So now only 3 buttons: Preferences, Query and Tour.

            LightingPanel.jpg

            Developer of LightUp Click for website

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            • EdsonE Offline
              Edson
              last edited by

              @adamb said:

              The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options.

              adam,

              what do you mean by not caring about the rendering detail? what rendering detail? could you elaborate a little bit on that?

              i am not sure this helps you to understand the above but people like me --very interested in rendering but knowing very little about it-- do not really know exactly what LightUp can do for us.

              i must confess i do not understand fully what LU can do for me. can it help me with my exteriors scenes? yes? please show me how. what about interiors? let me see more examples. and so on. this is why i have been asking for more videos and tutorials.

              i hope this is useful feedback for you.

              edson mahfuz, architect| porto alegre • brasil
              http://www.mahfuz.arq.br

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              • I Offline
                ilay7k
                last edited by

                Hello Edson, i think it's shadow helper, then you can use any render solution with minimal lighting options if will use LU maps. And it's "simple" RT-engine, any-way for end-work need Pshp skills...for example look at some work of hypershot from bunkspeed

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                • E Offline
                  Efrado
                  last edited by

                  Thanks Adam for your guidance,but looks like a have to replace mi machine.
                  I downloaded your attach and this is the way it appears


                  studio21.skp

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                  • E Offline
                    Efrado
                    last edited by

                    I do not if you get the same image that I did in my computer ,I mean,I only saw the plain drawing without illumination

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                    • AdamBA Offline
                      AdamB
                      last edited by

                      @efrado said:

                      I do not if you get the same image that I did in my computer ,I mean,I only saw the plain drawing without illumination

                      Thanks for the model. Sounds like a bug I need to look into and fix.

                      Cheers,
                      Adam

                      Developer of LightUp Click for website

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                      • AdamBA Offline
                        AdamB
                        last edited by

                        @edson said:

                        @adamb said:

                        The fact of the matter is that most people really don't care about the rendering detail - they just want something that improves the speed of their workflow and the range of their visualisation options.

                        adam,

                        what do you mean by not caring about the rendering detail? what rendering detail? could you elaborate a little bit on that?

                        i am not sure this helps you to understand the above but people like me --very interested in rendering but knowing very little about it-- do not really know exactly what LightUp can do for us.

                        So, what I'm saying is that based on the feedback I've got, most are concerned with "accessibility" of the technology, and not the low level "tweakability" of the technology. I think this is borne out by Podium's popularity and on the flipside things like Sunflow which is a great renderer but not very user-friendly wrt SU - thus largely ignored.

                        @edson said:

                        i must confess i do not understand fully what LU can do for me. can it help me with my exteriors scenes? yes? please show me how. what about interiors? let me see more examples. and so on. this is why i have been asking for more videos and tutorials.

                        i hope this is useful feedback for you.
                        [/quote]

                        All feedback is useful, Edson. And I really appreciate you taking the time. Sure LightUp can do exterior scenes. I will upload a video RSN. I've found some some graphics card incompatibilities in the demo subsequently that may trip you up. But hopefully not. And LightUp is also useful from a straight touring large worlds pov because its rendering is very significantly faster than the straight SU rendering (which has to deal with lots of stuff LightUp can ignore).

                        Adam

                        Developer of LightUp Click for website

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                        • E Offline
                          Efrado
                          last edited by

                          Hi Adam,I just removed the LU from mi computer.

                          Is it a problem if I try to reload LU,using the authorization key you send initially?

                          Thanks.

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                          • I Offline
                            ilay7k
                            last edited by

                            If you add one to all features of LU like light analysis(in future, su2rad), it will be great

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                            • JClementsJ Offline
                              JClements
                              last edited by

                              About not being able to unpack the zip file.

                              As far as I can tell the problem exists with the built-in XP windows zip utility, simple as that.

                              As soon as I downloaded one of the free unzip utilities the file unziped just fine (I used ZipCentral).

                              John | Illustrator | Beaverton, Oregon

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                              • R Offline
                                REGIS
                                last edited by

                                Hi AdamB

                                I have this problem with LU when I apply a texture in my model.
                                pb LU.jpg

                                An idea ?

                                Cheers

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                                • AdamBA Offline
                                  AdamB
                                  last edited by

                                  @regis said:

                                  Hi AdamB

                                  I have this problem with LU when I apply a texture in my model.
                                  [attachment=0:3i8h6f6m]<!-- ia0 -->pb LU.jpg<!-- ia0 -->[/attachment:3i8h6f6m]

                                  An idea ?

                                  Cheers

                                  Its a bug in the demo. (TBD came across it earlier too). Easiest solution is to regenerate the lighting by making a small change to the model (eg add a single line) that will cause LightUp to regenerate everything.

                                  Adam

                                  Developer of LightUp Click for website

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                                  • R Offline
                                    REGIS
                                    last edited by

                                    Thanks Adam

                                    1 Reply Last reply Reply Quote 0
                                    • AdamBA Offline
                                      AdamB
                                      last edited by

                                      I'm really appreciating the feedback on LightUp (good and bad). Models that show up problems are especially welcome.. 😄

                                      BTW I worked on a model this morning that was causing a user some problems. So I've identified some code I can really speed up which was the bottleneck. However, it showed up because a model of a small room with 500-700 faces had a plain dish/plate on a table - it had 21,000 faces in it! Yikes! Made me smile anyway.

                                      Adam

                                      Developer of LightUp Click for website

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                                      • jujuJ Offline
                                        juju
                                        last edited by

                                        Adam, good to see the info is of some use. I would imagine that the plugin would have to be fairly robust as there is bound to be a high number of polygons in some scenes it will be used on eventually. Most people using this plugin will be professionals, which leads me to conclude that the models won't be that simple or necessarily low poly.

                                        I've had some SU instability issues with the demo of the plugin loaded, but it is understandable seeing that it is still in development stages.

                                        Speaking of which, you know what you've done by releasing the demo? Created a HUGE anticipation. Now I can't wait for it to feature. I've also left a comment or two on the LightUp forum you've set up.

                                        Save the Earth, it's the only planet with chocolate.

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                                        • I Offline
                                          idraft
                                          last edited by

                                          Fantastic....this will be an excellant plugin when ready.

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                                          • AdamBA Offline
                                            AdamB
                                            last edited by

                                            @unknownuser said:

                                            Adam, good to see the info is of some use. I would imagine that the plugin would have to be fairly robust as there is bound to be a high number of polygons in some scenes it will be used on eventually. Most people using this plugin will be professionals, which leads me to conclude that the models won't be that simple or necessarily low poly.

                                            No, I wasn't suggesting that. I was observing that when LightUp is tried on a "simple" model and takes 10 minutes then perhaps the model isn't as simple as you think! Or its a bug. 😄

                                            @unknownuser said:

                                            I've had some SU instability issues with the demo of the plugin loaded, but it is understandable seeing that it is still in development stages.

                                            Speaking of which, you know what you've done by releasing the demo? Created a HUGE anticipation. Now I can't wait for it to feature. I've also left a comment or two on the LightUp forum you've set up.

                                            Can you PM me with some more info please. Platform, crashlogs would be great etc.

                                            Well I'd be a liar if I said I'm not a bit apprehensive but I wouldn't have started this if I didn't believe its 1. its useful to people and 2. its do-able.

                                            Adam

                                            Developer of LightUp Click for website

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