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    Yafray Render

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    • soloS Offline
      solo
      last edited by

      May slow it down to the speed of snot...but it looks great!

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • david57D Offline
        david57
        last edited by

        ...


        EntryGlass.jpg

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, definitely better. That close-up wall is just nice!

          Gai...

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          • david57D Offline
            david57
            last edited by

            Here's another render. Im trying to calibrate the correct colors on
            the large cube, but unsuccessfull. The cube has a material color set
            to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

            Just a moment...

            favicon

            (www.evermotion.org)


            SunLightSkyPuzzle.jpg

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            • david57D Offline
              david57
              last edited by

              Added another cube to scene. Sun and sky setting are about right.


              SunLightSkyPuzzle2.jpg

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              • soloS Offline
                solo
                last edited by

                It's really coming together very well, it's amazing after a project like this how much one learns.
                With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                great work.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • david57D Offline
                  david57
                  last edited by

                  Thanks Solo,
                  Ive been think of working on the rocks, but textured UV'S from SU are
                  not exported correctly into blender or imported correctly into blender
                  with the python script that blender uses. It makes a big mess with
                  any textures including the tree textures. Don't know what my next step will
                  be.

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                  • david57D Offline
                    david57
                    last edited by

                    @david57 said:

                    ...

                    Some people say they are addicted to rendering, but i have hangovers and
                    regrets with the renders i did yesterday.

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                    • N Offline
                      Noohaldinho
                      last edited by

                      Hi There,

                      The pictures looks nice and the way they were enhanced are nice too ,,
                      I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
                      I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to know

                      Please I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.

                      Please I'll appreciate any reply on my email also just to save time since I check it always
                      abushoaq@gmail.com

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                      • L Offline
                        lewiswadsworth
                        last edited by

                        David,

                        As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.

                        col sporcar si trova

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                        • david57D Offline
                          david57
                          last edited by

                          Lewis,

                          I've done very little work with the Blender Nodes, Not enough to be of help to you.
                          I read from blender.org, that this person does his work with blender.

                          favicon

                          (www.gucias.republika.pl)

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                          • I Offline
                            ilay7k
                            last edited by

                            sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
                            but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

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                            • L Offline
                              lewiswadsworth
                              last edited by

                              @david57 said:

                              Lewis,

                              I've done very little work with the Blender Nodes, Not enough to be of help to you.
                              I read from blender.org, that this person does his work with blender.

                              favicon

                              (www.gucias.republika.pl)

                              Thanks David. I'll take a look.

                              col sporcar si trova

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