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    Yafray Render

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    • david57D Offline
      david57
      last edited by

      More bump to walls and floor. Slows processor legs to a crawl. Might need a larger
      cement slab and door.


      testBump.jpg

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      • soloS Offline
        solo
        last edited by

        May slow it down to the speed of snot...but it looks great!

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • david57D Offline
          david57
          last edited by

          ...


          EntryGlass.jpg

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          • GaieusG Offline
            Gaieus
            last edited by

            Yes, definitely better. That close-up wall is just nice!

            Gai...

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            • david57D Offline
              david57
              last edited by

              Here's another render. Im trying to calibrate the correct colors on
              the large cube, but unsuccessfull. The cube has a material color set
              to (0.8 0.8 0.8). Im trying to use this person's renders as a gauge.

              Just a moment...

              favicon

              (www.evermotion.org)


              SunLightSkyPuzzle.jpg

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              • david57D Offline
                david57
                last edited by

                Added another cube to scene. Sun and sky setting are about right.


                SunLightSkyPuzzle2.jpg

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                • soloS Offline
                  solo
                  last edited by

                  It's really coming together very well, it's amazing after a project like this how much one learns.
                  With the increased realism and path towards scenes like the one you linked above a few previously accepted components like the angular rocks start to stand out, is there any way you can soften or replace them with more freeform ones?

                  great work.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • david57D Offline
                    david57
                    last edited by

                    Thanks Solo,
                    Ive been think of working on the rocks, but textured UV'S from SU are
                    not exported correctly into blender or imported correctly into blender
                    with the python script that blender uses. It makes a big mess with
                    any textures including the tree textures. Don't know what my next step will
                    be.

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                    • david57D Offline
                      david57
                      last edited by

                      @david57 said:

                      ...

                      Some people say they are addicted to rendering, but i have hangovers and
                      regrets with the renders i did yesterday.

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                      • N Offline
                        Noohaldinho
                        last edited by

                        Hi There,

                        The pictures looks nice and the way they were enhanced are nice too ,,
                        I have question though regarding exporting from Skethup to Blender ... HOW TO? and what is required to do so?
                        I'm using Apple platform MAC OSX on a PowerPC G5 ... so what I need to know

                        Please I need a quick reply .. because I have to submit my term project to my instructor soon ... and I'm thinking of submitting a rendered images too along with the main design (2D plans, Sections) then I'm going also to post it here too in this forum in the gallery section.

                        Please I'll appreciate any reply on my email also just to save time since I check it always
                        abushoaq@gmail.com

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                        • L Offline
                          lewiswadsworth
                          last edited by

                          David,

                          As opposed to using Yafray, have you done anything with Blender's own node-based rendering system? That's on my list to try, when I can afford to experiment with something out-of-the-ordinary, just because it is such an unusual way to set up post-processing before actually rendering...I recently read the Blender manual chapter on it. I like the possibility of setting it up so that some--but not all--items in the final result might be rendered non-photorealistically with edges and so forth.

                          col sporcar si trova

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                          • david57D Offline
                            david57
                            last edited by

                            Lewis,

                            I've done very little work with the Blender Nodes, Not enough to be of help to you.
                            I read from blender.org, that this person does his work with blender.

                            favicon

                            (www.gucias.republika.pl)

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                            • I Offline
                              ilay7k
                              last edited by

                              sorry, i know thats not blender's forum but Andrey Izrantsev/bdancer/ create vray's exporter for blender - http://blender.lugr.ru/
                              but if you want thats works you need vray-standalone edition(in maya and xsi), so link with chaosgroup support team....

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                              • L Offline
                                lewiswadsworth
                                last edited by

                                @david57 said:

                                Lewis,

                                I've done very little work with the Blender Nodes, Not enough to be of help to you.
                                I read from blender.org, that this person does his work with blender.

                                favicon

                                (www.gucias.republika.pl)

                                Thanks David. I'll take a look.

                                col sporcar si trova

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