Green Toaster's Car Sketches
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Gimmie ten minutes, I'll give you a car . . . note the "blocky" shapes with a minimum of surfaces to get the point across - rough, but very fast . . . I was eating Fruit Loops while I did this car . . .
Happy Sketching,
Brad
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. . . more playin' around w/shapes . . . I think this one could be salvaged but it'd take lots of time to make nice transitions & clean it up . . . I was using an older version of the Ruby script SketchyFFD . . . just more food for thought . . . . . .
Happy Sketching,
Brad
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I think it is a lot of fun to test one's self and see how realistic a car one can make in SketchUp. It is an interesting brain challenge.
However, I do have a bone to pick with those individuals who pepper their Architectural Models ( Landscape Models etc) with tons of high priced, high poly complex cars. I'm sure it is testosterone related, but the fact is, that the model is about the structure. All entourage, including the cars, is intended to put the model or structure in a living, breathing context. The entourage is to serve the structure. Best way to do that is to make the cars nondescript, the entourage to blend in. The best way to do that is to use less detailed cars, more common cars, people and foliage whose colours are similar in value and colour to the less important parts of the building. I've seen renderings where these amazing sports cars are lovingly rendered and are front and centre, and the structure being shown is all but lost in the background.
My rant for the day.
Love the car dialogue and how to's, though. -
@unknownuser said:
I'm sure it is testosterone related, but the fact is, that . . .
LOL!Here's another ultra-quick model . . . yeah, I know, more of the same, nothing new . . . I'm just trying to stay in touch w/the s/w . . . a pillars are way too thick . . . blah, blah, blah . . .
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Why dont you make the bumpers lower or bigger and make the roof a teeny bit smaller?
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@unknownuser said:
Why dont you make the bumpers lower or bigger and make the roof a teeny bit smaller?
I'm struggling with many things, including proportions: what's realistic vs. what looks good vs. how to define the geometry.
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u can take some realistic measurements and apply them to your models
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. . . I'm trying to figure out how to spend more time with S/U . . . life keeps getting in the way . . . I almost like this one - it may have potential . . .
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This one is really good. Try uploading the car.
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@unknownuser said:
Try uploading the car.
Okay, but, it's unfinished and I really don't like the top & windshield . . . go for it, I know you'll make it look fantastic . . . this goes for anyone else too - please finish it and make it look good . . .Happy Sketching,
Brad
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I will work on it. This is the car im currently on right now.... Just remember that im only 14 and need more experience. What do you think?
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@unknownuser said:
What do you think?
Visually, it's very exciting. Is it practical or realistic? That's all irrelevant - nobody really cares when you make something that looks great. You're doing excellent work - I'm very impressed, but I'm not great at this, so my opinion isn't very significant. -
Dear Ray this car is pretty much like all the others you've been making...i've told you that you need to change this template and try to experiment with different shapes like Mr.GreenToaster here.Otherwise your cars are pretty cool.
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Ray, what about trying a truck or boat - try using what you've learned applied to something else? Marian brings up a valid point.
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Here is what i've done so far.
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Hey marian what do you think i should do to make my cars diffrent? any tips?
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Ok thanks ely.
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ray,c mon stop asking around for tips,i give u a lot of tips
is all about you if u don t want to change the style don t change it but if u want to try to watch some pictures on internet what u ll like try to reproduce i m 100% shure that u won t make it but u ll do a different car like those you usually do
stop asking practice!!!!! -
. . . finished the basic body shape, now, on to the details . . . then should I do a rendering?
Happy sketching,
Brad
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