Sunflow's exporter
-
Interesting. Sunflow for Sketchup.
That should be great. -
Well, some progress on su2sf, but only dialog boxes to set render settings, camera type, background settings, GI settings in a more user-friendly way. The plugin will assume the user have some knowledge about how SF works, but I'm thinking of a "regular user" UI and an "advanced user" UI as well. For instance, AA setting could be a dropdown-list "none, low, medium, high, final" in the standard user UI, and could be numeric parameters in the advanced user UI.
Textured shaders are the major issue and won't be implemented in this first release, because SF needs UV's for each face (!). Let's wait for next version of SF when image mapped shaders will be available.
I'm writing a quick user guide now. I hope I'll release it before going on holidays in August (Croatia)
Regards, -
Didier, thank you for answer!
I'm glad to read this. It's nice to make double-ui interface.
I just simplify(in new modification of su2sf) into: 3 render-presents that made by Wooster-dandruff... add some NON-TEXTURED SHADERS and custom-dialog to choose image-res-n and gi-setting. That's all.
In manual - http://www.geneome.net/other/otherfiles/sunflow-manual.pdf
we have definitions about TEXTURED SHADERS.So we wait new version of sunflow...
ilay
-
@unknownuser said:
In manual - http://www.geneome.net/other/otherfiles ... manual.pdf
we have definitions about TEXTURED SHADERS.Yes I know that but every face must have UV values to be correctly rendered with such shaders. So it is impossible for now to achieve that, starting from a SU model in which 99% of faces DON'T have UV's
-
Thank you, Didier!
GSU's dev.team, you need to make more "comfortable" functions of UV-mapping!!! -
I try to find sunflow render version 07.3 and found it...
If you haven't, try this http://rapidshare.com/files/44324513/sunflow07_3.zip.html -
Hi all,
I am trying sunflow out on a test model.
This is the first output I get after pushing 'render' in the Sunflow GUI.As you can see, there is direct light but the indirect light needs more bounces/trace depth.
I tried to find a way to change that but I couldn't find how.
Searching on Sunflow forum, I found code lines but I can't seem to be able to use the ctrlC+ctrlV (copy-paste) command to enter it in the' script editor' of the Sunflow editor.
What am I doing wrong.
Should I be editing the .sc file (it's HUGH !) or instead put code in the 'script' editor.
Where can I change the presets like resolution, GI settings, etc...?I tried reading briefly through the Sunflow forum but couldn't find the answers.
Could someone give me a hand to get started with this?Thanks in advance,
Kwistenbiebel -
@kwistenbiebel said:
Hi all,
Should I be editing the .sc file (it's HUGH !) or instead put code in the 'script' editor.
Where can I change the presets like resolution, GI settings, etc...?I tried reading briefly through the Sunflow forum but couldn't find the answers.
Could someone give me a hand to get started with this?
Thanks in advance,
KwistenbiebelKwistenbiebel look at cornell_box_jensen.sc or julia.sc from examples
you can download from off.site of sunflow render.but need add some modification to lights or mats
-------julia.scgi { type path samples 16 } light { type spherical color { "sRGB nonlinear" 1 1 .6 } radiance 60 <----------for gi center -5 7 5 radius 2 samples 8 }
from cornell_box_jensen.sc
trace-depths { diff 4 refl 3 refr 2 } photons { caustics 1000000 kd 100 0.5 } % uncomment this block and comment the following GI block to switch gi engines ............ ........... %% use these to view the effect of the individual gi components % override debug_caustics false % override debug_globals false % override debug_gi false
and mat-s had
shader { name debug_caustics type view-caustics } shader { name debug_globals type view-global } shader { name debug_gi type view-irradiance }
-
Thanks Ilay,
I tried to copy and paste some of those code lines but it produces errors when opening in sunflow.
Not sure if those lines would just need to be added or they need to replace existing lines.
My lack of experience in using code lines makes this somewhat too hard.
This is the result from a 'default' SU2Sunflow export.(render time ca. 4 minutes 1600X1200 )
I can see Sunflow has potential when looking at the gallery section.
Hoping to see a full blown Sketchup plugin soon.Regards,
Kwistenbiebel -
Hello Kwistenbiebel!
I have same errors.
Nice w.i.p.-render, sunflow has instacing-structure like 3dsmax's proxy and i like it.
Indigo is alternave to Maxwell render/fryrender
I think sunflow - vray-killer)))...too
PS
I am from vray4skp-forum too. -
Didier i read(fro s~r's forum) about new version of su2sf.
Can you share it? -
Yes, it will be uploaded here tomorrow (now upload facility on the SF forum
).
Don't expect too much with this one because it is in its early stage of development -
Hello Didier! It's great news.
In any case, thank you!
ilay -
The update is here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1514
Also available at my site, "Files-Converters-Misc" section.
Regards, -
Thanks a'lot!!!
But some errors are appeared...Error; #<TypeError; cannot convert Fixnum into String> su2sf.rb;81;in `+' su2sf.rb;81;in `output_image_settings' su2sf.rb;728;in `export' su2sf.rb;793 su2sf.rb;793;in `call'
when i change render-settings(Antialiasing).
-
Fixed (uploaded at the same place)
. Sorry for the inconvenience and thanks for reporting,
-
Didier, thanks for fix!
So i try it.
sunflow render works fine with outdoor models.
But indoor...error appears about sky-light(about photon-emiting) -
Path tracing need emitting light to shoot photons (afaik). So when you select "solid color" as background there's no sunsky, thus no light to emit. Same occurs outdoor too.
-
Thank you!
I understand it(outdoor scences are only tests)
I trying to render indoor scences like - http://rapidshare.com/files/45915944/sb1_sf.rar.html
I also try to "play" with different settings of gi-types
For example, i use "standard" ui-setting:- render-sett.: res.- 800x600; gi - high; aa- none
- background sett.: bg type - sky
and when i render and start-up message about "photon mapping enabled, but no globals photons to emit". it's for light-object
Ilay
P.S. maybe some technical questions are asked on official forum?
-
I suppose that when one is indoor and the sunsky is not visible (no openings to the outside) and when there is no light inside the room, SF considers that there are no photons to emit ?
I'm not familiar enough yet with SF to be sure of that. Maybe you could ask Eugene or fpsunflower at the official forum.
Cheers,
Advertisement