Sketchup 7?
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@solo said:
Come to think of it, there is a thread about anti SU snobbery, now if the next "pro version" included a built in render engine, texture editor and additional modeling tools (bolean included) and the free version a basic learning addition without the bells and whistles, we may be taken more seriously.
it is my opinion that one's credibility has to do much more with the quality of one's output than with the apps we use. in the past, when vectorworks was called minicad, people used to laugh at its name but had to agree in the end that one could produce very good stuff with it.
furthermore, let us for a moment accept that SU is for hobbyists, not for serious pros. in this case, people like you, solo, who are capable of creating amazing work with SU, should be held in much greater esteem than people who use mammoths like maya to create the same thing.
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Right on the mark Edson. People sometime ask me what application do I use as if it is as simple as pressing a button and they would master it overnight. My answer is allways that I work in over ten different apps. and I
decide which ones are appropriate for a specific job.
And that is the only truth. The one thing in common we have on this forum is the fact that we all choose SU for a specific task that we couldnt find in any other application. -
For me Sketchup PRO really has to earn its title. That isn't with rendering as there are more than enough capable rendering packages out there that integrate very well with Sketchup. My votes would be for:
-Hi poly modelling and faster handling of large models is the number one priority.
-Related to this is the ability to handle large models when it comes to actions such as exporting 2d DWG files, HLR pdf's and draping on to terrain. I've had many instances lately with large files I work with where it wasn't possible as it crashed. This has to be addressed for a pro application.
-Again related to above, the ability to use multi-threading and 64 Bit. This would enable the harnessing of already available technology to improve the handling of large models.
-Support for line weights and hatches
-Rock solid stability. It is much improved and rarely crashes but it could still be improved.
-Some parametric features such as roofs, doors, windows etc. Whilst it is easy to build a model, changing it is another story. If I decide that I actually want a 45deg roof rather than 35 I have to redo the whole roof. If I could just type in 35 deg and it instantly updates it would be a huge timesaver. The only problem is that Sketchup isn't Revit and it then starts to move away from its main idea. Some kind of add on would be worth considering however.
-Enhanced terrain tools particularly for reshaping such as a road tool
-Importation of Google Earth snapshots in colour
-Additional modelling tools may be beneficial for many but it mustn't be at the expense of the sketchup ethos of simplicity. If it was implemented it should be like the sandbox tools where it is a separate tool collection that has to be activated.
-The fat face tool sounds very useful tooAs for Layout there was lots of speculation before it came out that it would be an easy to use CAD package with titles like 'draftup' being thrown around. I think there is a huge market for this and Google may do well to move Layout in that direction. I'd certainly use it as I still haven't found a CAD package I like and tend to do everything in Sketchup.
Kenny
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By the responses it’s clear that there are obviously different ambitions for different users, Sketchup may have been primarily been designed for architects and still is an essential tool. These days there are many different uses for this magic app and that is probably another reason for the snobbery.
Just perusing around in 3d warehouse makes this clear that many folk use SU for so many different professional and entertainment reasons.Cartooning, art, gaming, architecture, interior design, woodworking, component engineering, litigation, doodling, decorating, DTP, teaching visualization, furniture design, etc, etc, etc.
So based on the above there are many avenues and directions Google can take, do they keep to architecture and compete with Cad apps or go more general and attract a bigger market? Tough call if you ask me, maybe branching out to various derivatives of the product to be tailored for other industries may be the ultimate answer.
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I want the scale tool enhanced so that I can use it like the skew tool in Photoshop. Let's call it non-uniform deformation. The easiest example would be to use the scale tool to quickly make an egg shape. Not a perfect oval shape, but a real egg shape... smaller on top, fatter on the bottom.
I would use it for architectural modeling in many situations... skewing the end of a cabinet to fit in an odd corner... don't know if you get what I mean here... but that's the tool I wish for a lot these days... and I want it integrated with the scale too, not as a new separate tool.
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I pretty much agree entirely with Kenny.
They NEED to fix the text thing though, if they seriously want the Pro version to be used by Pros and not just hobbyists.
I have pretty much given up on Layout for now and dont use it at all. I have pretty good 2D workflow involving exporting 2D graphics and placing them in pageplus to scale (pretty much as Layout is meant to do . . . . ).
But the text thing . . . we NEED to be able place text flat and have it stick to surfaces . . like the dimensions can.
I hope they dont bloat it with render engines and Google Earth nonsense . . . . but I suspect they will. You have to remember that there is a 'google agenda' which almost certainly wont be the same as yours and mine. Google Earth is fun but totally pointless IMHO. If I am working on a site I pretty much always need to buy the full detailed contoured ordnance survey map from Promap, or have a site survey commissioned. We then create a sketchup terrain from the contours. Google Earth should be kept well away from the Pro version.
I suspect that by the time we reach Sketchup Pro v.10 we will look back fondly at version 6 as the 'perfect' version!
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If there was only one improvement with SU7 I'd opt for higher polycount handling.
I don't see the need for renders in SU. If you need to render realistically there's other packages for this. If all these features suggested where implemented SU would become less of a sketching application.
I like the ideas of plugins though. Extending the app as you prefer. Like Firefox.
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I think concentration should be on modeling like simplier modeling for curvy and round shapes. I agree there are plenty of plugins that allow for su to play nice with other render programs. There should be less barriers to making complex forms,curves, arcs etc. I think some creative and talented modelers have shown that you can create almost anything with su. I say concentrate on improving the modeler with a combonation of speed.
P: lapx
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For me, there are four critical things that Sketchup needs to fix.
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Animation export on Macs still doesn't work at all. It is unbelievable to me that this hasn't been fixed yet in 6, but I sure hope they have it right by 7.
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STOP THE BRUTAL CLIPPING!! I fecking hate clipping, hate it hate it hate it!!!
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multi-threading. I am about to spring for an 8-core Mac Pro, and it is depressing knowing that SU will only be using 1/8 of the available power.
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better handling of high poly models, especially the Achilles heel of foliage.
Even though SU6 was free (which was awesome, of course) I would be very very happy to pay for a nice and meaty (read not geared for google earth populating) update.
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Did anyone already mention the wish to have support for directX 10 in SU7?
DirectX 10 should be much better and would solve the trouble we all seem to have with OpenGL.
Faster viewport panning/zooming etc....I'm not sure if the Apple users would be happy though....
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@unknownuser said:
Did anyone already mention the wish to have support for directX 10 in SU7?
I don't think that DX will be influence to OGL...
It's different shading engine from MS
So only need to create 2 or 3 shading support: OGL, Software(DX) and Hardware....Dev.team(from Autodesk, Maxon..) make this feature for viewport... user can chage it, if his videocard is support it -
one of the key issues, if google wants SU to grow up, is to make it take advantage of the machines available. it is ridiculous to have a core 2 or core 4 chip and not to be able to use its processing power to the full when modelling in SU.
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@unknownuser said:
one of the key issues, if google wants SU to grow up, is to make it take advantage of the machines available. it is ridiculous to have a core 2 or core 4 chip and not to be able to use its processing power to the full when modelling in SU.
I couldn't agree with you more Edson. As a matter of fact, since all the new generation GFX cards will have DX10 support and less so for OpenGL, I believe there should be some enhanced support in SU for it. As for the scaling with the CPU count, that will be a blessing, could possibly help with the large polygon count models that SU seem to have some problems with.
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Now, let's hope the Google-SU-developer-team is watching this thread, as it seems we all share the same needs...
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I share skp's intall dir and find it Program Files\gsu6pro\glcards.dat
with this info// Case doesn't matter. // Partial strings are enough to make a match. // HW == Use Hardware OpenGL // SW == Use Software OpenGL // any|ANY matches any Renderer. // Format- // Acceleration|Vendor|Renderer|Support File // Defaults first. HW|ATI Tech|any HW|NVIDIA Corp|ANY // Then Specific cards. //SW|NVIDIA Corp|5200
How it work?
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Sketchup will make use of all 8 cores (just not optimised which makes a big difference).
So you won't be running Skethcup with 1/8 of your CPU(S) power.However, the multicore architecture makes it possible to 'split' several tasks and spread them over the 8 cores in an optimal way . Your software needs to be adapted to that and the code optimised.
Skethup isn't written that way so in no extent optimised for multicore. -
Not everything can be made into multicore. Some task simply can't be split into multiple threads.
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What I've done is to assign my apps to certain cores. The program needs to be running when you do this.
Windows only:
Open up Windows Task Manager (ctrl+alt+del - once only) > go to processes tab > select process > right click on it and a window will open up with the following options: End Process / End Process Tree / Debug / Set Priority / Set Affinity. You select the "Select Affinity" option > a window opens that shows you the number of cores your machine has, starting at zero up to whatever a quad core machine will show you 0/1/2/3). Make sure the cores you want the process to run in are selected.That is it!
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SIMPLE FIXES TO THE GUI DESPERATELY NEEDED FOR SU7:
ability to resize the %$#@ scene dialog. If you have more than 7 scenes, EVERY TIME you change a name of a scene in the dialog as it is now, when you hit <enter> it jumps back up to the top of the list. Some animations I have more like 40 scenes! Now I have to manually scroll all the way back down the list...
Keep my focus on the model window PLEASE PLEASE PLEASE PLEASE PLEASE. It drives me absolutely in%$#@sane that every time I go to paint a material the focus of my keyboard input jumps to my materials pallette. So after choosing the paintbucket, if I hit any of my 100 shortcuts it actually starts changing the name of the material or the size of the .jpg of the material or some $#@% thing in the material editor.
I have a quad core Boxx and a $900 top of the line Vid. card. When I go to save a .jpg w/AA at 2800px with Shadows on, and all sorts of geometry, textures, etc... it can take up to 2mins to export the .jpg So I echo all other comments on multi-core processing support for rendering animations and stills...
sorry for the anger... I've just finally had enough today... some days I can spend more than 12hrs/day on SU for many days in a row... so these things are very important little things that really kill an experience.
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Fletch...
Dead on with #2 (pun demanded :`) drives me nuts!!!
#3 is more of an SU6 thing (I mainly use 5, but have been exporting some out of 6 for the sketchy edges: a 30sec export in 5 will take twice as long, at least)...so I sure hope they fix what they broke!!!
#1...as little as I've used 6 this has still been a pain!Hoping for a 7 as good as 5...
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