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    [Plugin] Exporting a texture from a material

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    • T Offline
      troyhome
      last edited by

      Thank you, Al- this will help tremendously!
      One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
      Oh well- i like the .skm approach- thanks again!

      IOviz.com
      SU Pro 2024 PC

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Whats the matter with exportingas a 3ds file to get all the images out? I saw you said you didn't want to do that, but I didn't catch why? What do you mean by manually relinking?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • T Offline
          troyhome
          last edited by

          Hi Chris,
          I just mean having to export the file on which i'm working just so i get the maps... manually relinking? I don't know what i was thinking about when i typed that... I've been linking maps to Maxwell materials for the last couple days- i imagine that made it into my post somehow- how embarrassing.

          IOviz.com
          SU Pro 2024 PC

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          • A Offline
            Artz_ab
            last edited by

            thank you, i will try it

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            • IneshtineI Offline
              Ineshtine
              last edited by

              I'm a year an a half off on this topic, but if anyone cares, I have written a plugin to export all of the textures from your models. It's very fast and not coded in Ruby. It's freeware and you can get it from http://Raylectron.com

              Please let me know how it works for you?

              What? you haven't tried Raylectron yet?

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              • eidam655E Offline
                eidam655
                last edited by

                hi, the raylecton exporter looks good, however, i would like to retain the plugin's functionality inside sketchup.

                so far the mass-export does not work because of this:

                Error; #<ArgumentError; wrong number of arguments (2 for 3)>
                C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `export_texture'
                C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `exportTextures'
                C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `each'
                C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `exportTextures'
                C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;216
                

                i would love to fix this, but i'm not familiar with Ruby, let alone Ruby inside Sketchup. if anyone could have a look at this issue, i'd be very very glad...

                I'm using SketchUp 2017, V-Ray 3.4

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  OR there's Didier's "Very Fast Texture Writer" http://forums.sketchucation.com/viewtopic.php?t=6386

                  TIG

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                  • IneshtineI Offline
                    Ineshtine
                    last edited by

                    rps_texturewrite.rb is not part of Raylectron, it's from Renderplus, so you may want to contact them.

                    The Raylectron texture exporter is very fast, and, you can select the format you want to save the images as, and where to save them, and, it's easier to use, with a nice GUI.

                    What? you haven't tried Raylectron yet?

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                    • Al HartA Offline
                      Al Hart
                      last edited by

                      I got the same errors when trying to use rps_texturewrite.rb.

                      I fixed it and uploaded a new version into the first post in this thread.

                      Al Hart

                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                      IRender nXt from Render Plus

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @troyhome said:

                        Thank you, Al- this will help tremendously!
                        One thing i should note about the script is that when i do run it to export all materials, it appears as though something happens- as though there might be a window hiding that shows a save location or somethings- but then there is nothing. All i mean is- i wonder if the materials are saving to some hidden location?
                        Oh well- i like the .skm approach- thanks again!

                        In the newest version, I added a display of the file names of all textures saved, which will appear in the Ruby Console. That should help:

                        e.g.

                        Writing: c:\tmp/texture_test/F0.jpg

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • eidam655E Offline
                          eidam655
                          last edited by

                          thanks for the fix, but in the meantime i also found the plugin TIG linked, so it's settled...

                          i might download the new version of this plugin, just to see the difference in source code; might come handy 😄

                          I'm using SketchUp 2017, V-Ray 3.4

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                          • dramachik27D Offline
                            dramachik27
                            last edited by

                            Hello, I am new to sketchup and I am trying to use the program to create 3D models for a game. The issue I am having is when I export the model into Torque. We see all the colors I have applied but as for textures, they are all gone. Is there a way to change this outcome? 😄
                            ~G

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              What format are you exporting to?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • deaneauD Offline
                                deaneau
                                last edited by

                                hi Al Hart, i would love if you change your plugin by reading the color name and than naming the textures. this would be cool

                                thank you

                                MADE, BORN AND LIVING IN BERLIN
                                Big Thank You to all Programmers
                                Some German words are so long that they have a perspective. M.Twain

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                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  Would you like to rename color only materials in SketchUp (not materials with textures) so the name matches the color (eg. RGB 255,0,0 becomes red), for common colors and the hex color for non-standard colors (e.g. RGB 100,200,100 becomes #64c864)

                                  One "problem" we found recently is that people don't call RGB 0,255,0 green - but rather call it lime- and call 0,128,0 green

                                  as in this chart:

                                  https://s-media-cache-ak0.pinimg.com/236x/f9/47/82/f94782af2fff3cdb9bef53556d989852.jpg

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

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                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    or did you mean that you wanted to rename the material itself to match the texture name included in the material?

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

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                                    • Al HartA Offline
                                      Al Hart
                                      last edited by

                                      or did you want to automatically rename the textures stored in the material to match the name of the material itself.

                                      This gets tricky because the SketchUp material can have names like: a'b/c, while a'b/c would not be a legal name for the texture itself.

                                      Al Hart

                                      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        Al sorry for my very late answer.

                                        1. about Lime RGB 0 255 0

                                        in the RAL Colorchart you have not a color with this Name and RGB value.

                                        look here

                                        Link Preview Image
                                        RAL Color Chart | www.RALcolor.com

                                        RAL color RAL colour RAL number RAL chart

                                        favicon

                                        (www.ralcolor.com)

                                        standard colors Like RAL, HKS, PANTONE etc. is based on the subtractive color scheme (body colors) when you have "RGB" (normally additive color scheme) and add al three together you have black as result.

                                        additive color scheme https://de.wikipedia.org/wiki/Additive_Farbmischung

                                        result is white (light colors)

                                        the RGB Value is only an orientation and the name of the color is an orientation ,too. some peoples can memorize names better than digits or numbers and vice versa.

                                        1. i would have this:

                                        at (1) this name as image name, too in field (2)

                                        actually the plugin doesn´t work with the last sketchup make, or i doing anithing wrong.

                                        Snap_2015.10.13_22h50m47s_001_Materials.png

                                        i have attache the skp file.. the object was created with eneroth extract material.

                                        the color itself was created with a CSV-import-plugin.

                                        sorry again for the late answer.

                                        best regards Dean


                                        RAL_TEST_Sketchucation.skp

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • C Offline
                                          ChokDK
                                          last edited by

                                          Hi writers and devs in this thread.
                                          Just 4 years later I found this! 😄

                                          I am looking for an exporter that can export (to .png) "whatever" colors or material used in SketchUp into 1 file, and so that it can be used in an OBJ file.

                                          In fact, something similar to what Blender can do ( Blender call it "bake" or "baking")
                                          is this possible, does something similar already exist, or.. would someone do it? 😄

                                          Regards

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