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    Depth Maps from SU

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    • S 離線
      SpaceMan
      最後由 編輯

      VRay has Displacement and Bump maps.
      http://www.asgvis.com

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      • L 離線
        lewiswadsworth
        最後由 編輯

        @spaceman said:

        VRay has Displacement and Bump maps.
        http://www.asgvis.com

        Yes, and if you had read the entire thread you might have noticed that I brought that up.

        Most of the other plugin renders do as well, as do the dinosaur modelers like Max and Maya or oddities like Piranesi and Blender.

        But isn't it nice that you don't always need them? SketchUp has the capability without plugins or additional software.

        col sporcar si trova

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        • J 離線
          Julius
          最後由 編輯

          hi,
          i found this tutorial on you tube.
          i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

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          • P 離線
            pav_3j
            最後由 編輯

            oooh, i'm going to have fun tinkering with this tonight...

            that said some of the links are dead.

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • J 離線
              Julius
              最後由 編輯

              @julius said:

              hi,
              i found this tutorial on you tube.
              i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

              somebody's goning to answer? which version of photoshop is required to have "lens blur" ❓

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              • R 離線
                remus
                最後由 編輯

                My cursory search of the internet suggests it was released as a new feature in CS.

                http://remusrendering.wordpress.com/

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                • L 離線
                  lewiswadsworth
                  最後由 編輯

                  Remus is correct...it appeared with the PS CS versions.

                  However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's).

                  The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it.

                  Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel.

                  I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects.

                  If I have a little time later today I'll post some examples.

                  col sporcar si trova

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