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    Depth Maps from SU

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    • J Offline
      Jackson
      last edited by

      I should've said that the ground plane in my example was built geometry not SU's own ground plane. So it's not even a ground plane bug- it seems to be something to do with either orientation or angle of view relative to a viewed plane. Weird.

      Jackson

      Jackson

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      • GaieusG Offline
        Gaieus
        last edited by

        Come on, guys, if you don't stop this, I'll move ya'all to the post processing how to forum!
        πŸ˜„

        Seriously speaking - don't you think if you elaborate this thread well enough, it should move there?

        Gai...

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        • L Offline
          lewiswadsworth
          last edited by

          It wouldn't bother me to move it to post-processing. Jackson, do you mind?

          (You're right, incidentally, we should call the bug the "horizontal plane error"...that's more accurate since I don't use SU's ground plane either.)

          poster-Lewis Wadsworth

          col sporcar si trova

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          • J Offline
            Jackson
            last edited by

            Moved.

            Jackson

            Jackson

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            • takesh hT Offline
              takesh h
              last edited by

              Hi Lewis, you are a busy guy.
              I get both "the edges bug" and "horizontal plane error". πŸ‘Ώ
              I tried this depth map thing a while ago and immediately I encountered the above problems.
              Then I figured this cannot be done, but look at what you guys accomplished here...
              I downloaded and used Lewis's style setting but got the same problem.
              It could be my videocard problem (I use GeForce though).
              There might be some workarounds for "horizontal plane error", but those edges are very difficult to get rid of.

              BTW I found a nice tutorial of how those depth map should be applied to the original image.
              This should save some of Lewis's time.
              http://photography-on-the.net/forum/showthread.php?t=102294

              Did you ever find a setting to get rid of edges, jackson?

              poster-takesh h

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              • J Offline
                Jackson
                last edited by

                Takesh,

                I must admit I've been too busy with boring stuff to have another go at doing these depth maps- I keep meaning to create a Style which incorporates the right settings. I didn't worry too much about the lines as it didn't have much of an effect on the blurring (as it bled over the lines anyway). I'll try to have another go at this this week.

                Regards,

                Jackson

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                • L Offline
                  lewiswadsworth
                  last edited by

                  Takesh,

                  I've received your message and I sent you my test model. Let me know how it goes.

                  You know what's odd? I've been using VRay a lot lately, and the quality of the depth mask it produces from an SU model (assuming we have no extraneous lines or whatever) is not better than what happens with this direct SU "cheat."

                  --Lewis

                  poster-Lewis Wadsworth

                  col sporcar si trova

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                  • takesh hT Offline
                    takesh h
                    last edited by

                    Thank you for your sample model, Lewis.
                    I never imagined it was that big... the 18MB almost killed my PC.
                    Now I know what I did wrong. I turned "use sun for shading" off.
                    I discovered that either "shadow" or "use sun for shading" has to be on (even with both on, I got the same result).
                    IOW the sun has to be there somehow, but shadows has to be erased by setting "dark slider" to the most right.
                    Doesn't make much sense to me but it works.

                    poster-takesh h

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                    • L Offline
                      lewiswadsworth
                      last edited by

                      Glad to help, takesh. For some reason I didn't get a notification that you had responded to this thread...so ignore the email I sent you asking if you had received the models.

                      --Lewis

                      poster-Lewis Wadsworth

                      col sporcar si trova

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                      • Mike LuceyM Offline
                        Mike Lucey
                        last edited by

                        Good thinking Lewis, thanks for this.

                        Mike

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                        • C Offline
                          cymurai
                          last edited by

                          nice!!! such a great info.. thanks all

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                          • R Offline
                            rkitek
                            last edited by

                            I'm sure someone's already thought of this, but this just struck me. Another cool use for this technique... you can use your 2d export as a displacement map in your favorite rendering program.

                            Here's an example of my test depth map in plan view with camera set to parallel projection(very quickly modelled terracotta roof tiles 😳 😞
                            displacement map

                            and the output when rendered on a single plane with it in the displacement slot and no diffuse:
                            with out diffuse map

                            and the output when rendered on a single plane with it in the displacement slot and a diffuse color map:
                            with diffuse map

                            fun stuff! πŸ’š

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              This is really cool and I'd love to use it but the rendering program I'm just trying to familiarize myself with does not support displacement maps (yet?). 😞
                              Howeve your image can also be used as a bumpmap (which certainly will give a "poorer" result - especially at the edges).

                              Gai...

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                              • S Offline
                                SpaceMan
                                last edited by

                                VRay has Displacement and Bump maps.
                                http://www.asgvis.com

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                                • L Offline
                                  lewiswadsworth
                                  last edited by

                                  @spaceman said:

                                  VRay has Displacement and Bump maps.
                                  http://www.asgvis.com

                                  Yes, and if you had read the entire thread you might have noticed that I brought that up.

                                  Most of the other plugin renders do as well, as do the dinosaur modelers like Max and Maya or oddities like Piranesi and Blender.

                                  But isn't it nice that you don't always need them? SketchUp has the capability without plugins or additional software.

                                  col sporcar si trova

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                                  • J Offline
                                    Julius
                                    last edited by

                                    hi,
                                    i found this tutorial on you tube.
                                    i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

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                                    • P Offline
                                      pav_3j
                                      last edited by

                                      oooh, i'm going to have fun tinkering with this tonight...

                                      that said some of the links are dead.

                                      pav

                                      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                      • J Offline
                                        Julius
                                        last edited by

                                        @julius said:

                                        hi,
                                        i found this tutorial on you tube.
                                        i was wondering which version of photoshop is required: mine is 7.0.1 but it doesn't have "lens blur", it has four or five kinds of blur but not this one.

                                        somebody's goning to answer? which version of photoshop is required to have "lens blur" ❓

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                                        • R Offline
                                          remus
                                          last edited by

                                          My cursory search of the internet suggests it was released as a new feature in CS.

                                          http://remusrendering.wordpress.com/

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                                          • L Offline
                                            lewiswadsworth
                                            last edited by

                                            Remus is correct...it appeared with the PS CS versions.

                                            However, you can achieve the same effects by using the "depth mask" as an alpha channel and (depending on what you want to do...make the near blurred or the far blurred) simply use Gausian blur to throw the area "out of focus." In fact, this will also work with other image editors such as GIMP (which incidentally has a Gausian filter capable of finer tuning than Photoshop's).

                                            The Photoshop CS lens blur filter complicates matters needlessly. I almost never use it.

                                            Incidentally, once you have a depth mask as an alpha channel, you can control its relative strength using Levels on the channel. Want things to get blurry real fast, as if you used a telescopic lens? Increase the contrast in the depth mask channel.

                                            I also use depth mask channels to simulate the watercolorist's traditional "atmospheric perspective"--in other words, things that are far away are more gray (desaturated) compared to foreground objects.

                                            If I have a little time later today I'll post some examples.

                                            col sporcar si trova

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