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SketchyPhysics Alpha

Scheduled Pinned Locked Moved SketchyPhysics
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  • C Offline
    CPhillips
    last edited by 5 Nov 2007, 11:32

    @unknownuser said:

    Very cool plug in!
    If I move the sketchyphysics tool window any other toolbars that are open on my second monitor close.

    Hm. Thats wierd. Ill look into it.

    Chris

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    • N Offline
      not registered yet
      last edited by 5 Nov 2007, 11:33

      @cphillips said:

      Any other comments or feedback?

      Has anyone used the SketchySolids toolbar? I am thinking that it is almost worthy of being a separate plugin.

      Chris

      Where can I download SketchySolids?

      P: Invader ZIM

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      • K Offline
        Krisidious
        last edited by 5 Nov 2007, 11:33

        is there a way to convert a regular group or component into sketchy solids?

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • C Offline
          CPhillips
          last edited by 5 Nov 2007, 11:34

          @unknownuser said:

          is there a way to convert a regular group or component into sketchy solids?

          Right click it and use the Set Shape menu.

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          • C Offline
            CPhillips
            last edited by 5 Nov 2007, 11:34

            There are some pretty good user generated demos popping up on 3d warehouse. Here are a few good ones!
            http://sketchup.google.com/3dwarehouse/details?mid=f27b91714ea5752a87d6d7c29947ae22
            http://sketchup.google.com/3dwarehouse/details?mid=4ceb45eacc729c5ea611269c93d910
            http://sketchup.google.com/3dwarehouse/details?mid=fefb0ae5c3399f426e49a9db8e76daf1
            http://sketchup.google.com/3dwarehouse/details?mid=d972bcb8198c5770ac03d4486f1f7520

            And a good YouTube video:
            http://www.youtube.com/watch?v=YQquRx7rmkk

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            • N Offline
              not registered yet
              last edited by 5 Nov 2007, 11:34

              Can I use a spring like a piece of elastic?

              What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

              Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

              Ampa

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              • C Offline
                CPhillips
                last edited by 5 Nov 2007, 11:34

                @ampa said:

                Can I use a spring like a piece of elastic?

                What I would like is that the model starts with the elastic stretched, so that once the simulation begins it will try to shrink to zero length (or some other predefined minimum length) pulling any attached object with it.

                Where-as the spring seems not to exert any force on attached objects until it is either streched or compressed from the start position.

                Ampa

                It doesn't do that yet. Ill add it to my todo list.

                Thanks Ampa.

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                • N Offline
                  not registered yet
                  last edited by 5 Nov 2007, 11:35

                  This is a great plugin - congrats of the work so far.

                  Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                  Some more playing…

                  I decided to create a chain, and tried in a number of ways…

                  1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                  2. Create rectangular 'chain links' where each 'link' is made of 4 cuboids. This should overcome the convex hull issue and be easier on the maths 😄 Indeed it works! But looks ugly!

                  3. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                  P: Ampa

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                  • C Offline
                    CPhillips
                    last edited by 5 Nov 2007, 11:35

                    @ampa said:

                    Noticed one other bug: pressing Ctrl+Z (Undo) while the simulation is running causes seriously bad things to happen! Can Undo be disabled temporarily?

                    Yeah, Ill mark it as a bug.

                    @ampa said:

                    1. Create rings (torus) and arrange them so that they interlock in 3d space. Why does this not work? I assigned Shape:convexhull, but this is obviously not correct.

                    A whole torus marked as convexhull will really resemble a solid wheel. If you want to create linked torus you need to break each segment of the torus apart into a convex hull and then group all the pieces. I did it once and it takes a while.

                    @ampa said:

                    1. A different sort of chain… Created a linear array of cubes and inserted a ball joint between each one. At this stage I have a vertical column of swinging cubes, but they all act independently. And I can't work out how to correctly group the joints with the cubes to create a single chain of linked cubes. What is the correct way to do this?

                    Group each of the ball joints with one of its two connected links and then use the JCT tool to connect the other link to the ball joint.

                    I should warn you that the ball joints aren't very stable when you connect them like this. The chain will fly wildly out of control if you try to move it too fast. This is a limitation of the underlying physics engine.

                    Chris

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                    • C Offline
                      CPhillips
                      last edited by 5 Nov 2007, 11:36

                      "Google Guy" has an example.

                      Error 404 (Not Found)!!1

                      favicon

                      (sketchup.google.com)

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                      • N Offline
                        not registered yet
                        last edited by 5 Nov 2007, 11:36

                        Chris, thanks for the pointers. It all makes sense now 😄

                        Weee I have a dangle chain type thingy! I never knew how much I wanted one of these.

                        I look forward to further development, you've made a great tool / toy.

                        Ampa

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                        • B Offline
                          bellwells
                          last edited by 5 Nov 2007, 11:36

                          Hi Chris,

                          I had left a post over on the Google Groups about this, but thought I should mention it here as well. The strange images of guys playing crochet, etc are under the SketchPhysics directory at dhtml-suite-for-application>demos>demos-images. I would think they could be deleted??

                          Absolutely love this script.

                          Ron

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                          • D Offline
                            diana
                            last edited by 5 Nov 2007, 11:37

                            I am having a lot of fun with this script. Playing with the example files mostly; bowling, playing pool, trashing all the things that go round and up and down, tossing the doll about (got his head stuck through a wall once), etc. It's very entertaining! I realize it could be used as a tool as well, but I just want to play.

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                            • N Offline
                              not registered yet
                              last edited by 5 Nov 2007, 11:37

                              I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?

                              The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.

                              What do you think?

                              So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…

                              Density: presumably affects the mass of objects when they collide.
                              Framerate: defines the amount of discrete time that passes during each itteration?
                              Worldscale: er - no idea 😄

                              I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?

                              Ampa

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                              • C Offline
                                CPhillips
                                last edited by 5 Nov 2007, 11:37

                                @ampa said:

                                I was looking at giantmonster.tv today, and wondered whether one could use SketchyPhysics as an easy rigging tool for SU?

                                The code already exists to define joints between different objects, along with movement tollerences (max and min) so by turning off gravity a rag-doll becomes a posable-doll.

                                What do you think?
                                Ampa

                                Possible in theory. But it would require some fairly big changes to the non-ruby code.

                                So I had a look at the SketchyPhysics options… turning off Gravity is easy to do; but I was unclear about what the other options did…

                                Density: presumably affects the mass of objects when they collide.

                                @ampa said:

                                Yes. It isnt much use now. It will be important in future versions.

                                @ampa said:

                                Framerate: defines the amount of discrete time that passes during each itteration?
                                Ampa

                                Yes. 1 is the minimum. Higher numbers will appear to go faster but wont be as smooth.

                                @ampa said:

                                Worldscale: er - no idea 😄
                                Ampa

                                This is how big the world is. Use bigger numbers to increase the size of the world.

                                @ampa said:

                                I was trying to recreate space - ie no gravity or friction, but couldn't find a way. My objects always slow down, as if through air resistance. Is this possible?
                                Ampa

                                There inst any air friction that I know of. I am not sure why your objects would slow down in zero g.

                                Chris

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                                • N Offline
                                  namza
                                  last edited by 5 Nov 2007, 11:38

                                  ping pong machine


                                  pingpong4b.skp

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                                  • C Offline
                                    CPhillips
                                    last edited by 5 Nov 2007, 11:38

                                    @namza said:

                                    ping pong machine

                                    Very nice! It looks as cool as it works.

                                    You should upload to 3d warehouse(use sketchyphysics tag).

                                    Chris

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                                    • N Offline
                                      namza
                                      last edited by 5 Nov 2007, 11:39

                                      @cphillips said:

                                      @namza said:

                                      ping pong machine

                                      Very nice! It looks as cool as it works.

                                      You should upload to 3d warehouse(use sketchyphysics tag).

                                      Chris

                                      ok its done

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                                      • N Offline
                                        namza
                                        last edited by 5 Nov 2007, 11:39

                                        funny mouvement mooving cylinder or rotate box


                                        Hyperboiloid_mouvement.skp

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                                        • N Offline
                                          namza
                                          last edited by 5 Nov 2007, 11:40

                                          the same with balls


                                          ball roundabout.skp

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