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    Sketchy Physics Contest

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @unknownuser said:

      Thanks for showing me what "convexhull" does, with that info I have revised it again.

      Very nice! It looks elegant and its really stable. I vote for this one. πŸ˜„

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      • C Offline
        CPhillips
        last edited by

        @unknownuser said:

        Ok, so I'm playing around with my bridge destroying it, throwing the car around, etc. when I come up with the idea of rendering the bridge, and once I had a nice render of it I couldn't help but make one of it destroyed πŸ˜„ .

        These renders are pretty sweet. I assume it is Kerkthea?

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        • A Offline
          architectboy
          last edited by

          Yep, that's Kerkythea (you forgot the y). Are you working on yours, CPhillips?

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          • C Offline
            Charlie__V
            last edited by

            Convexhull:
            Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
            Forgive me if I have missed something obvious.

            C

            Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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            • C Offline
              CPhillips
              last edited by

              @unknownuser said:

              Convexhull:
              Is this simply a cube (re-assinged to covexhull)and the form adjusted as necessary?
              Forgive me if I have missed something obvious.

              C

              It doesnt have to be a cube. Any shape will work. The easiest way to imagine a convex hulled object is to picture it wrapped in plastic. Here is a more detailed explanation:

              http://www.rustycode.com/tutorials/convex.html

              If you want to see what the physics engine thinks an objects shape is:Right click the object and select Debug->Readback Collision Geometry. Then press play.

              Chris

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              • C Offline
                Charlie__V
                last edited by

                Chris,

                Thanks for the info....and Thanks for a Really Cool Script :~)

                C

                Precision M1710/Win 7 Pro 64 bit/i-7 6920 Quad core 2.9 Ghz -3.8/16Gb ram/NVIDIA M5000M 8Gb

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                • W Offline
                  Will03
                  last edited by

                  Hey guys,

                  This is my first time using this script, and I think i might not be adhering to all the rules of the program, but nonetheless here is my submission.

                  Thank you for this great program! I love it!


                  Will03Bridge.skp

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                  • A Offline
                    architectboy
                    last edited by

                    The problem with your bridge is that it uses 18 static parts (see rule #3) which make it impossible to tear down the bridge (try it), those parts are the joints. Joints, by default, are static, but if you make them not static they just fall. So you must leave them static and group them with one of the objects that it is connected with. Just take a look at this revision of your bridge.


                    Will03BridgeLegal.skp

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                    • W Offline
                      Will03
                      last edited by

                      oh cool, thanks for the hand! that makes a lot of sense now... I'll have to make a bigger and better bridge now...

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                      • A Offline
                        architectboy
                        last edited by

                        Go for it! and that goes for anyone else who wants to build a bridge for this contest.

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                        • C Offline
                          CPhillips
                          last edited by

                          Not quite the same thing. But this guy did a bridge! πŸ˜„

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                          • S Offline
                            SpaceCow
                            last edited by

                            Hey, was wondering if this was a legitimate bridge. There are hinge joints inside the triangular prism blocks... They are attached to a couple of things to simulate being attached to another piece(s). I could make the whole bottom a box, but that's not accurate.


                            bridge.skp

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                            • L Offline
                              LilDood
                              last edited by

                              My entry, only hinges, witchcraft πŸ˜„


                              Witchcraft

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                              • J Offline
                                Julius
                                last edited by

                                so, basically, the first one is the best, but i think it infringes the rule about the large scale grouping, while the second one shouldn't. the second it's bad looking but it works.

                                anyway, i'm not an advanced user of scketchup, maybe i'll try a better bridge later.

                                someone can tell me why in the second one a grouped object takes off?


                                SketchyPhysicsBridge-by_Julius.skp


                                SketchyPhysicsBridge-by_Julius_2.skp

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                                • J Offline
                                  Julius
                                  last edited by

                                  is there anybody out there?

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                                  • A Offline
                                    architectboy
                                    last edited by

                                    Nope, nobody was out there. But now that I'm back...
                                    The reason that you're bridge section moves is that convex-hull is convex, like it's been shrink wrapped. The only way that I could get around that was to make each individual line of the inside curve a different object, then group them all.

                                    By the way, you can forget about the rules if you want. Just make your bridge cool and breakable.

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                                    • J Offline
                                      Julius
                                      last edited by

                                      thank you! now we can make cool things with the new version of SP!

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                                      • J Offline
                                        jFerg
                                        last edited by

                                        I realize I missed out on the timing for this a little bit, but I just discovered Sketchy Physics (which is amazing) and I desided to add my bridge up here. I believe it is the first suspension bridge. It moves terrible slow because the number of joints and groups, but check it out.


                                        Suspension Bridge.skp

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                                        • V Offline
                                          Verrou
                                          last edited by

                                          Ok, this is so noob. But how do you build the bridges with arches that have the sloped bricks? Because when I make them they pop upwards because of their shape. If that makes any sense and know what I'm doing wrong please tell me ;D

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                                          • C Offline
                                            Click Draw
                                            last edited by

                                            Good day Sketchy People,

                                            Is the contest still on?

                                            Jeff

                                            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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