A Welcome Message to New SketchUcation Members
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Hi D. - welcome and don't worry about not to be able to go to school to study SU - the majority of us have learnt it by themselves.
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Hi everyone, just got started in SU for about a week now. It is awesome!
There are three questions I was faced with after making my first model.1. How can I push/pull a shape that is rounded at the corners? I know I can do this on a vertical axis, but I was trying to extend the length of the patio as annotated by the arrow.
2. How can I remove the lines marked with an X without removing the structure it is connected to?
3. I am having no success at making a hill or uneven terrain. I am trying to make a house on a down sloping hill with multiple changes in elevation. Any suggestions?
Thanks in advance for you help!
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Hello jay.
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Probably the easiest way to extend the patio is to select the front face and then the 2 curved faces. From there you can use the move tool and just move them out a bit.
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To get rid of the lines youll want to smooth them. The easiest way of doing this is by getting the eraser out , holding ctrl and smoothing out the lines.
3, Practice, and have a play around with the sandbox tools (you might need to turn them on window->preferences->extensions->sandbox.)
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Hey I am new and i need to know... if you download new packs... how do u use them after you install them
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Which packs are you talking about? got any links?
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hi im wheay,(forum name)
im new in this forum. i hope ill get a lot of information. i know i will..
not a beginner in sketchup.. but i think there are lot of things i still need to know in sketchup. so pls. be kind to me. thanks. -
Hi Wheay and welcome
Be assured that we are kicking kind!
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Welcome Wheay
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Hi, i'm iwan
new user here, greets to the other's
expect for a lot of advise using sketchup and KT -
Iwan,
Welcome to the Community -
Hi Iwan and welcome!
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Hello friends,
I have joined this forum today and just wanted to say Hi to all
you noobs and pros out there.I am new Sketchup user,so I guess I will just sit and watch! -
Hi Neurone and welcome!
I think you joined the best time -
Hi fine people in here! Just wanted to say hi!
I joined this forum some weeks ago. have some or maybe little (hard to say) experience in XSI, Zbrush and Carrara. Im was initialy only gonna use some fastlearing program to do a drawing/rendering of my upcoming home renovation. Tried everything you could download. Wanted to do 2d drawings so mainly went
for those options. Then did some doodeling in SU and stuck I got and here I am.
Fantastic program and easy to learn. .Especially if you compare it to XSI monster.
So now I will realise my model in 3DI have a maybe hard to answer question:
Im probably going to render in Carrara and use the 3ds import.
So question is should I upgrade to pro or get Okina converter. The money is
about the same but the converter seems to to be more extensive:
http://www.okino.com/conv/imp_sketchup.htmAn comparison of SUnative exporter and okina would be very helpful.
Best regards/ Joel
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Hi Joel and welcome!
Your story about getting stuck with SU is somewhat similar to mine so I can fully understand.
Anyway, I don't know this Okina converter so I could only suggest to try out the SU trial version of Pro which will let you work a full 8 hours in active mode.
The main difficulty with SU is that when exporting textures, it can eitherpreserve UV co-ordinates orweld vertices - not both.
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Hello Gaieus! Thank you for your answer!
Im acctually trying the pro version right now and 3ds export to Carrara seems to be working. Having some grouping problems, Su model gets imported as 1 mesh although full hierarchy checked, but maybe its fixable. 3ds triangulation is annyoing. Particulary if I going to make som adjustments in Carrara 5
after import.
I will investigate. Maybe its interessting for someone else. Maybe the workflow
SU - Carrara could be of interrest to someone else. Good rendering options and it got slidersThank you! Helpful forum!
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There was a free version of Carrara 5 on the PC Pro DVD a couple of issues back. I used to play with an older version (2 or 3) and SU. Rendering architectural models in the older versions was a bit difficult, as it seems to me that Carrara was somehow designed for smaller objects. Also, radiosity renders were not so easy to set out, especially with emissive materials. I have to check if the newer version has improved on things.
Anssi
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Hi Anssi!:-)
Im also using version 5 although I recceived ver 7 beta couple days ago.
Daz is the owner now and updates are somewhat contedrelatedAAh! Yes radiosity setting. I agree. Scene get overexposed? Did you use HDRI?
Did some testrenders yesterday, and sure a lot of testing but with low antialaising and few photons renders go fairly quick. I like it that you get
a good overwiew over all the settings. hate Xsi where you have to go in different
windows and remember exactly what you have done. Im not that good.Bare in mind I have very little experience in those other internal renderingprograms like podium etc, and if Im not wrong updated versions are on the way, so they may be more suitable for SU.
However if Lightup will export FBX wich Carrara can import things might start
getting fun.Thank you for responding.
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Hi all, just joined today having followed some links for the plugins available on here...really excellent stuff!! so useful.
im a 2nd year architecture student and have started using sketch up in a much more thorough way and more advanced way recently, modelling much more complex buildings and landscapes rather than just using it as more of a drafting tool in the early stages of the design process like i was previously.
been really inspired by what i have seen here, you guys have really opened my eyes to what can be achieved with sketch up.one area i am really using sketch up in which is proving very succesful is as a basis for hand drawings, using the sketch up renders and models as a basis to draw over to gain more accuracy in the drawings but retaining a more artistic and conceptual presentation to the images, and with some basic photoshoping im getting some nice results.
if anyone here has been doing similar things would really appreciate any helpful advice on how to further progress using this technique or be able to see some examples of work from more profesional sources.
cheers, and looking forward to continuing to be inspired by the stuff im seeing here.
ps hope this is in the right place -
Welcome to GSCF woodstock (I guess that's not your real name, or if indeed it is you were conceived in 1969 during the party of the century )
Glad you could make it here, make yourself at home.
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