A Welcome Message to New SketchUcation Members
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Hello Everyone,
About 4 months ago I found out about SU, at the time I was working on a student project with a friend in school for architecture. SU opened so many doors for making my mental creations a reality, I am no professional and I don't have money for school so I teach myself through the resources I find on the vast world wide web. I have become very interested in architecture and building modeling etc. one day I hope to become a professional (really that means make money for the family to maintain) and I need all the help I can get.
See You Around,
d. -
Hello d. alexander.
dont worry about asking questions
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Welcome D.
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Hi D. - welcome and don't worry about not to be able to go to school to study SU - the majority of us have learnt it by themselves.
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Hi everyone, just got started in SU for about a week now. It is awesome!
There are three questions I was faced with after making my first model.1. How can I push/pull a shape that is rounded at the corners? I know I can do this on a vertical axis, but I was trying to extend the length of the patio as annotated by the arrow.
2. How can I remove the lines marked with an X without removing the structure it is connected to?
3. I am having no success at making a hill or uneven terrain. I am trying to make a house on a down sloping hill with multiple changes in elevation. Any suggestions?
Thanks in advance for you help!
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Hello jay.
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Probably the easiest way to extend the patio is to select the front face and then the 2 curved faces. From there you can use the move tool and just move them out a bit.
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To get rid of the lines youll want to smooth them. The easiest way of doing this is by getting the eraser out , holding ctrl and smoothing out the lines.
3, Practice, and have a play around with the sandbox tools (you might need to turn them on window->preferences->extensions->sandbox.)
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Hey I am new and i need to know... if you download new packs... how do u use them after you install them
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Which packs are you talking about? got any links?
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hi im wheay,(forum name)
im new in this forum. i hope ill get a lot of information. i know i will..
not a beginner in sketchup.. but i think there are lot of things i still need to know in sketchup. so pls. be kind to me. thanks. -
Hi Wheay and welcome
Be assured that we are kicking kind!
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Welcome Wheay
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Hi, i'm iwan
new user here, greets to the other's
expect for a lot of advise using sketchup and KT -
Iwan,
Welcome to the Community -
Hi Iwan and welcome!
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Hello friends,
I have joined this forum today and just wanted to say Hi to all
you noobs and pros out there.I am new Sketchup user,so I guess I will just sit and watch! -
Hi Neurone and welcome!
I think you joined the best time -
Hi fine people in here! Just wanted to say hi!
I joined this forum some weeks ago. have some or maybe little (hard to say) experience in XSI, Zbrush and Carrara. Im was initialy only gonna use some fastlearing program to do a drawing/rendering of my upcoming home renovation. Tried everything you could download. Wanted to do 2d drawings so mainly went
for those options. Then did some doodeling in SU and stuck I got and here I am.
Fantastic program and easy to learn. .Especially if you compare it to XSI monster.
So now I will realise my model in 3DI have a maybe hard to answer question:
Im probably going to render in Carrara and use the 3ds import.
So question is should I upgrade to pro or get Okina converter. The money is
about the same but the converter seems to to be more extensive:
http://www.okino.com/conv/imp_sketchup.htmAn comparison of SUnative exporter and okina would be very helpful.
Best regards/ Joel
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Hi Joel and welcome!
Your story about getting stuck with SU is somewhat similar to mine so I can fully understand.
Anyway, I don't know this Okina converter so I could only suggest to try out the SU trial version of Pro which will let you work a full 8 hours in active mode.
The main difficulty with SU is that when exporting textures, it can eitherpreserve UV co-ordinates orweld vertices - not both.
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Hello Gaieus! Thank you for your answer!
Im acctually trying the pro version right now and 3ds export to Carrara seems to be working. Having some grouping problems, Su model gets imported as 1 mesh although full hierarchy checked, but maybe its fixable. 3ds triangulation is annyoing. Particulary if I going to make som adjustments in Carrara 5
after import.
I will investigate. Maybe its interessting for someone else. Maybe the workflow
SU - Carrara could be of interrest to someone else. Good rendering options and it got slidersThank you! Helpful forum!
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There was a free version of Carrara 5 on the PC Pro DVD a couple of issues back. I used to play with an older version (2 or 3) and SU. Rendering architectural models in the older versions was a bit difficult, as it seems to me that Carrara was somehow designed for smaller objects. Also, radiosity renders were not so easy to set out, especially with emissive materials. I have to check if the newer version has improved on things.
Anssi
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