3ds Max finish for SU model
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Tinanne,
Unfortunately most of these buildings are gone by now (though we have other ones - and most of the town walls are still intact). Yet the city is still nice, check this sightseeing tour out!
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gai - excellent!
where the walls hit the ground: you have a gradient from dirt to grass. how did you do that??? i really like the gradient, that there is no apparent border...
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Those are amazing, excellent work.
As Eeva asked I too would like to know how you got the wall and ground plane to blend so well.
As for the procedural planes, did you make them yourself? are they sourced? if yes, would you mind sharing a link to them? -
eeva, solo, thanks...
As I said above (http://www.sketchucation.com/forums/scf/viewtopic.php?p=554#p554) the render is not mine. The SU model (that I made) was "dressed up" with materials/entourage in 3DS Max so the transition is due to that program, not to SU (and my special skills).
I only originally textured the model to give the guy a clue how I imagine it. It's a kind of co-operation (though I'm beginning to be a newbie in 3DS Max already )But could you believe that the SU model (which also included trees and bushes - and the buildings are also modelled from inside) is no bigger than 7 megs?
I couldn't have handled it otherwise - on my current, slow machine...Solo, what procedural plans do you mean?
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I was refering to your ground textures, they look like the new 'Crysis' direct x 10 engine style. Age of Empires 4 (if it ever gets made)
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As I said, a "colleague" of mine is doing the rendering stuff. I can't really follow what he's doing - I was the modeller he is the renderer.
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For good rendering you need good modeling so dont be shy
Excellent work Gai -
Thanks Ivica, in fact, true, I am more interested in the modelling part (also by "profession") so I'm not "shy"
I also "play around" with rendering a bit, try out this and that but I will never become a 3D artist in this field (especially having seen some of you guys' renders here).
Enough for me is that when we work together, I can criticize (well, "comment" and "suggest") things and tell ways what should be done to change the model/render and that I know (more or less) whether it can be done or not. That's already a big help to the guy I'm working with for dealing with a total amateaur can really be a problem sometimes (I guess a lot of you know that feeling).
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Gai, thanks for the site. The pictures are great and what a history!! It's a beautiful city
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Ah, thanks, really... (I also worked for that site - I wrote most of the texts and the lame English translations... )
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Just a little bit "improved" animation test - still with no textures...
[flash=480,384:xdkio4rb]http://www.gaieus.hu/su/videos/baziluj.swf[/flash:xdkio4rb]
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Two more shots of the cathedral:
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Gai, these are looking fantastic.
The first thing I noticed however
was the blue glass. This looks
somewhat un-natural.The second thing I noticed was
that there are no ridge caps on
the roof texture.Just observations.
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Points taken, Eric - you are right in both things.
That's why I posted them; I've been looking / checking them for too long and my eyes just skip a lot of details for they're "used to them".Thanks for the suggestions (though this weekend a lot of the movies will be rendered - at least for a "first shot").
Here's just a short "example" ( just a "cut-out" or "part" of a whole movie):
[flash=640,480:1e5rp77f]http://www.gaieus.hu/su/videos/karmelit_proba.swf[/flash:1e5rp77f]
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I would like to see that movie when finished, it seems very smooth and it is certainly an interesting building to view!
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Sure, Dylan - I will post all of them here (I just need to compress them a little bit and convert to flash - so they may lose some quality).
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Just another movie.
This is the Dominican monastery at the excavation fo which I already worked as a freshly graduated archaeologist in 1991.
Of course we did not find everything like this then...
(The file is a bit big - sorry for that -so it needs some download time. There is a better resolution wmv file here)[flash=480,384:2is289h9]http://www.gaieus.hu/su/videos/Dominican.swf[/flash:2is289h9]
Again, I need to express that the 3D Max rendering was done by a colleague, not me. I just made the model in SU.
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Unreal dude. I expect to see this on the History channel soon
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Unfortunately it has also lost a lot of its quality during compression and export to swf.
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Im jealous, the USA sucks for these sorts of things as the oldest thing we got that is man made isnt more than a couple hundred years old. Good looking model.
(Masta Squidge)
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