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    Flowify issue

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    • M Offline
      mamoodoo
      last edited by Rich O Brien

      Hello All,
      I'm having an issue with flowify. i have taken all the right steps when it comes to preparation before initiating flowify but it seems my object is too heavy, maybe due to heavy geometry and such. when ever i try to flowify it freezes and i keep waiting for change but it keeps loading and i never get my results. what im trying to flowify is a parametric facade and as seen in the image added there are many holes and odd shapes.

      i have used cleanup3 but it has helped.
      i hope i can get an answer.

      Flowify issue.png

      1 Reply Last reply Reply Quote 1
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        It is likely the geometry that is too dense if it is freezing.

        Did you try FredoBend?

        Download the free D'oh Book for SketchUp πŸ“–

        M 1 Reply Last reply Reply Quote 0
        • M Offline
          mamoodoo @Rich O Brien
          last edited by

          @Rich-O-Brien I think i have tried Fredobend and it didn't work as my curved surface isnt straight or linear, instead it curves at an angle, so basically the curve has a gradient, unless im doing something wrong with the bend extension. is there another way to resolve this without losing design detail and quality ?

          panixiaP 1 Reply Last reply Reply Quote 0
          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Yes, use a texture instead of geometry.

            You are asking alot of SketchUp to deform that type of mesh. A large planar face with many holes that have a high poly count means you have no surface topology to deform.

            Better suited to a NURBs app like Rhino, MoI or Plasticity.

            Download the free D'oh Book for SketchUp πŸ“–

            M 1 Reply Last reply Reply Quote 0
            • M Offline
              mamoodoo @Rich O Brien
              last edited by

              @Rich-O-Brien I only know how to use sketchup. Would there be a possible workaround on SketchUp ? Using texture would be obvious when it comes rendering and final finish, it wouldn't look realistic or prety

              1 Reply Last reply Reply Quote 0
              • panixiaP Offline
                panixia @mamoodoo
                last edited by

                @mamoodoo can you share just the shape and the intended flowify rig?
                So maybe we can try to take a closer look at the problem?

                M 1 Reply Last reply Reply Quote 0
                • M Offline
                  mamoodoo @panixia
                  last edited by

                  @panixia parametric facade issue.skp here is just the model

                  panixiaP 2 Replies Last reply Reply Quote 0
                  • M Offline
                    mamoodoo
                    last edited by

                    @panixia @Rich-O-Brien i just attempted to user fredobend, it just keeps loading as well unfortunately

                    1 Reply Last reply Reply Quote 0
                    • panixiaP Offline
                      panixia @mamoodoo
                      last edited by

                      @mamoodoo I'll try it tomorrow

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                      • panixiaP Offline
                        panixia @mamoodoo
                        last edited by panixia

                        @mamoodoo said:

                        here is just the model

                        To be fair you included a whole bunch of hidden useless stuff.

                        Here's your model fixed and solid.
                        I included the different stages that I used to completely rework it, so you can take a closer look to a better approach.
                        Facade_fixed.skp

                        You don't necessarily need Rhino to work with this kind of stuff, as long as you are well organized and do everything in the proper order.

                        Your approach was fundamentally wrong because you duplicated the geometry 4 times and gave it a thickness BEFORE the deformation.
                        Is better to work with modular flat pieces, then deform, then add thickness, then merge them together.
                        In this way you avoid feeding ~90k veritces into the deformation algoritm when you can Flowify just ~3k vertices.

                        I didn't touch your curves, but I would strongly recommend that next time you balance the polycount of your curves in a more clever way.
                        You have tons of segments for very small curves, but on the other hand you have only 4 segments on the main curvature.
                        That's a quite bad density balance. You should have more segments for the big curve and less segments for the small curves.
                        I suggest to have a look to Fredo's Curvizard for this kind of optimization

                        As a side note, your Flowify rig was completely wrong.
                        You need to connect the corresponding vertices, not the closest ones (that was causing flipping even with basic test shapes) and you should not add tons of unnecessary cells to the grids.

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