Projected texture or use map?
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Hi guys have been off the SketchUp horse for a while. And I am getting back on again.
I have used reference images for a while now and always have issues when I send it into Twinmotion as it will stretch any extruded texture that I have pushed pulled.. To avoid this should I explode the Base image and project it or use it as a texture to trace the image?
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Thanks mate
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It is probably 'stretching' because it is set to Projection.
Any Image entity when exploded will get the Projected flag set.
After exploding the Image entity you right click the face and pick Texture > Projected to disable projection.
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R Rich O Brien marked this topic as a question
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Thanks mate
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R Rich O Brien has marked this topic as solved
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