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    Old Model Architectural.

    Scheduled Pinned Locked Moved WIP
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    • Mike AmosM Offline
      Mike Amos
      last edited by

      OK, a few issues with textures and reference data for the cars. Back to an old model (2014 I think).
      Useful for testing render programs, worked well with Twilight and Maxwell so seeing how Rayscaper does with it.
      Some materials are not getting through to Rayscaper but I will move this along as and when.

      2 1000s 2081 x 1160 33548 tri 55s GPU.png

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        I think you see a big improvement in the next Rayscaper Beta build. Thomas has identified and fixed a major issue related to how materials were rendering mesh normals.

        From my tests on this new build I am getting more consistent and believable material results. It was something that was bugging me for a long time.

        I won't mention the other changes as that's for Thomas to speak on. But I am enjoying so far.

        Download the free D'oh Book for SketchUp 📖

        Mike AmosM 1 Reply Last reply Reply Quote 1
        • Mike AmosM Offline
          Mike Amos @Rich O Brien
          last edited by Mike Amos

          @Rich-O-Brien

          Good nooz. Nice to know you are happy with the next step.

          4 1000s 2081 x 1160 33911 tri 51s GPU.png

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