RayScaper
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Thank you mates...
Two more car renders...slightly unsharpen mask is applied
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And playing with DOF (Camera)
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One more car..
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Very good Majid.
They need you on their team.
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They really do, no error.
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RS is really capable of doing good renders...
I believe car design needs me more than RS .... I have a handful of ideas that may change the car-design industry.. I have no clue how may I find my way to it... -
@majid said:
RS is really capable of doing good renders...
I believe car design needs me more than RS .... I have a handful of ideas that may change the car-design industry.. I have no clue how may I find my way to it...No RS needs you more
I would love to see some concept car drawings or sketches!
Cheers,
Thomas -
@ntxdave said:
Very good Majid.
They need you on their team.
If I could afford it, I would definitely hire this super talent! But for that, I have to sell a bunch more licenses.
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@pixelcruncher said:
@ntxdave said:
Very good Majid.
They need you on their team.
If I could afford it, I would definitely hire this super talent! But for that, I have to sell a bunch more licenses.
Just imagine; you, Majid, Fletch, and Chris.
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@ntxdave Sounds great, yet this is not the time...
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Fletch has been super helpful with advice, but I'm not sure he's up for another rendering adventure after a decade of Twilight render.
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@pixelcruncher I like in-built DOF effect of the RayScaper and it is too intuitive!
Compared to real-life photography that one has to know the aperture steps , etc... it is really easy, and this is really great that it had it from the very first release, without any sensible change in rendering time...
Is there any Bkeh effect on the road-map? -
It seems I have a problem with thin glass material. Do I must apply it to both sides of the plane or just one side? it seems that it does not let the light in.
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@majid Just one side of the plane is enough. Do you have an example render or example scene so I can take a look?
Cheers,
Thomas -
@pixelcruncher Thanks Thomas, and how may I exactly match the sun's direction with the direction-light?
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@majid Are you referring to the SketchUp sun direction? As configured here:
If so, I can add an option to match the directional light to the SketchUp sun.
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@pixelcruncher
Okay,
So right now the Directioonal light, works independently, am I right?
Then there would be fine if it matches the sketchup sun position by default and having an option to detach it from tje sunlight, IMO -
@pixelcruncher
Okay,
So right now the Directioonal light, works independently, am I right?
Then there would be fine if it matches the sketchup sun position by default and having an option to detach it from tje sunlight, IMOCorrect, they are working independently but I will add the option to sync those.
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@pixelcruncher I hope its a toggleable feature. Having full control over sun position is important for artistic control.
Plus the ability to add more than one directional light is also important. So I would not like that support for SketchUp sun position removes that ability too.
Maybe a 4th light that represent SketchUp sun or if I right click a Di-Light I can set it to SketchUp position.
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@Rich-O-Brien Yes, it would be optional. IIRC, we discussed this a while ago, i.e., having the artistic freedom to do whatever you want with directional lights, so I definitely don't want to take away that freedom.
Maybe a 4th light that represent SketchUp sun or if I right click a Di-Light I can set it to SketchUp position.
This was my thinking: have a context menu on the directional light that says sync with SketchUp sun position or have a tick box in the directional light config sync from Sketchup. Then, it would track it in real-time. Option two would be the logical path to quickly support sun animations for shadow studies.
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