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    Rayscaper New Releases

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    rayscaperrender
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    • KrassK
      Krass
      last edited by Krass

      Hello,
      yes, reflections in rayscaper are very low...
      You need to increase IQR level in the advanced tab of your glass

      image.jpeg

      Krass

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      • KrassK
        Krass
        last edited by

        image.jpeg

        Krass

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        • pixelcruncherP
          pixelcruncher Extension Creator
          last edited by

          This is how real glass behaves, not a bug. Clear glass reflects only a small part of the light.

          Your imported image is reflected; it's just faint. To make reflections stronger:

          • Put something darker behind the glass, or view it at more of an angle.
          • Raise the IOR in the glass's Advanced section a little, as @krass suggests. Very high values (above 2) make the glass bend whatever is behind it much more, so use them with care (like looking through a diamond).

          Cheers,
          Thomas

          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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          • A
            Alattab
            last edited by Alattab

            In the materials name list, how can I select multiple materials at once so that I can apply the same type of settings to them?

            pixelcruncherP 1 Reply Last reply
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            • pixelcruncherP
              pixelcruncher Extension Creator
              last edited by

              Hey, Rayscaper users!

              Rayscaper 0.9.106 Beta is available. You can get it via:

              • Direct download: Rayscaper_Win_0.9.106_Beta.rbz.
              • The SketchUcation store. It still lists 0.9.105 for now and will get 0.9.106 shortly.

              I recommend upgrading to the latest version.

              Grass That Grows in the Render

              Paint a face with the new Grass material and Rayscaper grows real grass blades on it in the render. Your SketchUp model stays light, since the blades only exist in the render. Pick a Mowed Lawn, Garden Lawn, Meadow, Dry Grass or Artificial Turf, add mowing stripes, or let the blades take their color from the texture of the material. The grass stays off paths and the edges of the lawn, and grows on across a lawn that is split into groups. See Grass Material.

              grass_hero_before_after.png

              grass_presets_slices.png

              grass_mowing_stripes.png

              Presets for Post Processing, Environment and Render

              The Post Processing, Environment and Render tabs now have a preset list: looks such as Crisp Daylight and Cinematic, skies such as Golden Hour and Sunset, and render qualities. Save your own, choose the ones a new model starts with, and go back to your previous settings if you don't like a preset. See Post Processing Presets and Environment Presets.

              environment_presets_ui.gif

              Two-Point Perspective

              SketchUp's Two-Point Perspective keeps your walls upright. Rayscaper now renders that view exactly as SketchUp frames it, instead of a tilted camera with leaning walls. See Two-Point Perspective.

              two_point_before_after.png

              Your Own Keyboard Shortcuts

              Change the shortcuts of the render window in the new Keyboard Shortcuts tab of the settings. See Changing keyboard shortcuts.

              keyboard_shortcuts.png

              What Changed?

              • Add the Grass material: paint a face with it and Rayscaper grows real grass blades on it in the render, with presets for a mowed lawn, a garden lawn, a meadow, dry grass and artificial turf, mowing stripes, and blades that take the color of the material's texture where they grow. The grass stays off paths and the edges of the lawn, and grows on across lawns split into groups.
              • Add presets to the Post Processing, Environment and Render tabs: looks such as Crisp Daylight and Cinematic, skies such as Golden Hour, Sunset and Blue Hour, and render qualities. Save your own presets, pick the ones a new model starts with, and go back to your previous settings.
              • Change the keyboard shortcuts in the new Keyboard Shortcuts tab of the settings.
              • Offer a license where the free version stops you: the 1280 px notice, Render Scenes and the About dialog.
              • Redraw the light tool icons, sharp at every display scale on Windows.
              • Make the render follow the camera faster and more smoothly while you navigate or change the model, and show what the renderer does while a render starts (loading textures, preparing the scene, ...).
              • Render SketchUp's Two-Point Perspective views as SketchUp frames them.
              • Give the user interface a calmer, clearer look: a type hierarchy, quieter controls with aligned values, readable dropdowns and a calmer status bar.
              • Keep the render fitted to the viewport until you zoom or pan.
              • Update scenes with many emissive instances faster.
              • Keep Rayscaper's settings of a model when SketchUp's Undo is used after saving or after closing the render window, which could bring back older settings or none.
              • Fix a crash when another extension loaded its own copy of a library that Rayscaper uses.
              • Fix SketchUp quitting on some undo and redo of groups and components, and on a normal map whose texture isn't an image.
              • Follow the shadow time of a SketchUp scene when its tab is selected.
              • Fix auto exposure flashing white while the render starts or the camera moves.
              • Move SketchUp's camera along when an AI agent changes the camera through the MCP server.

              Full release notes: rayscaper.com/manual/release-notes

              Help Me Build the Community 👍

              If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities to new users.

              Follow me on X.

              Happy Rendering!
              Thomas

              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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              • KrassK
                Krass
                last edited by

                That looks excellent to me! But I don’t understand how to remove or delete a scatter from the list?
                SketchUp_bDbKEzregO.png

                Krass

                pixelcruncherP 1 Reply Last reply
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                • pixelcruncherP
                  pixelcruncher Extension Creator @Krass
                  last edited by

                  @Krass Ugh, you found a bug. The buttons are falling off the scatter editor. You can make it wider for now to work around it. I will fix it for the next release.

                  delete_scatter.gif

                  BTW, how are the French translation? It's AI, I kinda spot checked it but I don't know enough French to see if they actually make sense. And I don't use French software so for sure I don't know the specific terms.

                  Cheers,
                  Thomas

                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                  • pixelcruncherP
                    pixelcruncher Extension Creator @Alattab
                    last edited by

                    @Alattab said:

                    In the materials name list, how can I select multiple materials at once so that I can apply the same type of settings to them?

                    Good suggestion, will add it to the feature list.

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • KrassK
                      Krass
                      last edited by

                      Thanks,
                      The translation is pretty good. I did consider switching it back to English, as technical terms and software-related language can often lead to misunderstandings, but I’ll leave it in French for now.
                      I’ll keep an eye out and let you know if I spot any incorrect or ambiguous translations.
                      Your grass material is truly excellent—it’s a significant milestone for this version. And the customizable shortcuts are a big deal for me, so I’m really happy about that. Well done!

                      Krass

                      KrassK 1 Reply Last reply ♥
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                      • KrassK
                        Krass @Krass
                        last edited by Krass

                        Rayscaper

                        The grass settings are absolutely perfect. I'm now going to try to repurpose this function to generate carpets. The presets are good; the hue is very natural, whereas in many other programs you get an unrealistic, vivid green.

                        Krass

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                        • KrassK
                          Krass
                          last edited by

                          I’ve just realized that it’s the material color that determines the color of the grass blades—much like in V-Ray—which is a really great feature.
                          However, the limit slider for the density parameter currently prevents this "grass material" from being effectively used as "fur." ​​The density in "synthetic grass" mode is the highest (likely due to the shape of the blades).
                          Would it be possible to lift this density limit in the future, or perhaps create a "fur" preset that’s better suited for that purpose?
                          In any case, well done!

                          TAPIS.jpg

                          Krass

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                          • pixelcruncherP
                            pixelcruncher Extension Creator
                            last edited by pixelcruncher

                            @krass - I'm not sure how it works in V-Ray, but in Rayscaper, the grass creates a scatter behind the scenes on the surface and then assigns UVs so your textures also work on the grass surface. We have some hard-coded grass patches in the software. The density limit is there for performance reasons; making it too dense could crash your GPU if it's not beefy enough, so there's a limit.

                            Way back, when I was a developer on the OctaneRender team, we implemented hair and fur using special hair "geometry," which is like tiny strings of geometry next to your normal triangles. I can also look at this method in Rayscaper. It's a bit of work, so I can't really promise this in the 1.0 release (which I wanna get out, because people think Rayscaper is crap because it's still in beta).

                            edit: I'll increase the density limit a bit in the next release anyway, then you are unblocked for creating carpets until we have something better.

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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