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    Kemp's Outpost

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    • Mike AmosM Offline
      Mike Amos
      last edited by

      I have just spent several minutes smiling like a loon. Thanks mate. ๐Ÿ‘Š ๐Ÿ˜„

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      • duanekempD Offline
        duanekemp
        last edited by

        @mike amos said:

        I have just spent several minutes smiling like a loon. Thanks mate. ๐Ÿ‘Š ๐Ÿ˜„

        Loon: North American waterfowl, primary character from "On Golden Pond" that forebodes doom and gloom.

        Loon1.jpg

        Loon: a relative of Daffy Duck and/or Woody Wood Pecker, characters that laugh at doom and gloom.

        Daffy_early.jpg

        In either case, I assume that is a positive thing. ๐Ÿ˜Ž

        Duane Kemp

        Kemp Productions
        Puidoux, Switzerland
        Gallery:
        https://duanekemp.artstation.com/

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        • panixiaP Offline
          panixia
          last edited by

          @duanekemp said:

          not a solution for "on purpose" projects.

          A couple of weeks ago, while I was modeling that compost turning machine you probably saw on sketchup facebook page, a friend came out with one of those "magic" AI modeling website..
          He prompted the robot to produce "A square sofa pillow with white and red stripes" to put it in a rendering.
          The robot proposed 4 different (half decent) pillows and he was like "You see? You can use this stuff for actual work".

          So I was curious to test it for my "actual work" and prompted in more or less the following (which were the exact requirements for my animated model) just to see to what extent it could be "useful":

          I need a self-propelled compost heap turning machine, about 3 meters tall and 4 meters wide.
          It should consist of 3 draw calls, the first one for the main body, the second one for the animated tracks and the third one for the animated roller.
          The main material should be orange paint with compost splats coming from below and the "AMIU Puglia S.p.a" logo on the back of the cabin.
          The textures should be packed for Unity HDRP metallic-smoothness PBR shader.
          I need the UV chart to be split in 2 different UDIM tiles, a 4k set for the main body and a 2k set for the animated parts.
          It should be rigged to follow a spline and I need constraints on the tracks and the roller in order to follow accordingly whenever the model animates along the spline

          The robot proposed 4 different machines similar to a coffee grinder (static models, with only base color map, about 1m x 1m x 1m large, with no tracks or roller whatsoever).
          Two were blue and two were green.
          None of them was at least orange.

          So yeah.. that's it ๐Ÿคฃ

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          • duanekempD Offline
            duanekemp
            last edited by

            @panixia said:

            @duanekemp said:

            not a solution for "on purpose" projects.

            The robot proposed 4 different machines similar to a coffee grinder (static models, with only base color map, about 1m x 1m x 1m large, with no tracks or roller whatsoever).
            Two were blue and two were green.
            None of them was at least orange.

            So yeah.. that's it ๐Ÿคฃ

            Marcello, that just made me laugh out loud.

            Duane Kemp

            Kemp Productions
            Puidoux, Switzerland
            Gallery:
            https://duanekemp.artstation.com/

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            • R Offline
              rv1974
              last edited by

              there are examples that look virtually the same but one took 1 hour while other - 19 hours.
              Why such HUGE gaps? I never realized all this AI generation is so time consuming ๐Ÿ˜ฎ
              Is this done locally?

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              • duanekempD Offline
                duanekemp
                last edited by

                @rv1974 said:

                there are examples that look virtually the same but one took 1 hour while other - 19 hours.
                Why such HUGE gaps? I never realized all this AI generation is so time consuming ๐Ÿ˜ฎ
                Is this done locally?

                These are final selections out of a collection of a hundred+ images saved over days of testing with different settings. The gap does not indicate the time to create the image, it is only the designation given when saving out an image. So, after going to bed and starting the next day, that's already many, many hours between tests, let alone series of tests before finding something I felt worthy of saving. Then, when finished, the family helped select their favorites, which means allot of saved images are not presented. So, it takes no time at all. But, to find something worth saving may take allot of time and myriads of tries, which explains the difference in the gaps between shots.

                I hope that makes sense anyway.

                Duane Kemp

                Kemp Productions
                Puidoux, Switzerland
                Gallery:
                https://duanekemp.artstation.com/

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  Very interessting post.

                  Su is quite good but there is little opportunity to influence the result.

                  I took your Sketchup output and tried to create an image with Stable Diffusion and controlnet. Here you can have a much bigger influence on the image.

                  I hope you like the result


                  02213pp.jpg

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    mixing the thea output and the stable diffusion in thea gave me that result:

                    I think it has the benenfits of both worlds: accuracy of a render and dirt/light of the AI


                    02213pp-th.jpg

                    http://www.zz7.de

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                    • duanekempD Offline
                      duanekemp
                      last edited by

                      @jo-ke said:

                      Very interessting post.

                      Su diffusion is quite good but there is little opportunity to influence the result.

                      I took your Sketchup output and tried to create an image with Stable Diffusion and controlnet. Here you can have a much bigger influence on the image.

                      I hope you like the result

                      And until Trimble adjusts the parameters to allow a bit of control, more than text prompt suggestions, it will remain a sort of "toy" for concept. I'm still rather curious as to why SketchUp is not allowing more control over the effect of the plugin on its interpretation of geometry or simply extending the limits of respecting geometry to not malform the geometry and lines in its output. Perhaps a license thing... don't know.

                      Duane Kemp

                      Kemp Productions
                      Puidoux, Switzerland
                      Gallery:
                      https://duanekemp.artstation.com/

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        It is the first version, i hope it will get better and better

                        http://www.zz7.de

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Damn cool model!

                          Very interesting the way Diffusion interprets the model. Some very cool, some kinda impressionistic, but I like the variety.

                          Your Thea renders are very cool. ๐Ÿ‘

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • duanekempD Offline
                            duanekemp
                            last edited by

                            @jo-ke said:

                            I hope you like the result

                            Reminds me of Disney Animation movie backgrounds from the '70s. Cool stuff.

                            Duane Kemp

                            Kemp Productions
                            Puidoux, Switzerland
                            Gallery:
                            https://duanekemp.artstation.com/

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              @bryan k said:

                              Damn cool model!

                              Very interesting the way Diffusion interprets the model. Some very cool, some kinda impressionistic, but I like the variety.

                              Your Thea renders are very cool. ๐Ÿ‘

                              Thank you Bryan. Much appreciated.

                              Impressionistic is a good word to describe the interpretation-ism happening here.

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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                              • majidM Offline
                                majid
                                last edited by

                                Wow Duane, I was missing this post... amazing,
                                Just saw it on your Artstation page:
                                https://duanekemp.artstation.com/projects/WBqK8N

                                My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

                                duanekempD 1 Reply Last reply Reply Quote 1
                                • duanekempD Offline
                                  duanekemp @majid
                                  last edited by

                                  @majid !!!
                                  Nice to see you here. Thanks for the compliment!

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

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