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    3D Model Shaping Advice ?

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    • MatteM Offline
      Matte
      last edited by

      Good day, I am one of those do everything the hard way kind of guys. So any advice for how a simple person might do the following would be greatly appreciated. I have a 3D Model of a car in Sketchup (2017 Pro). It's sort of "triangulated is some inefficient ways to manipulate. I modify small areas triangle by triangle (I Know this is a crazy way to do things). I have "Artisan" but haven't figured how to us it well yet, (I will be looking at lots of YouTube videos ASAP). The question I have is.... Can the model be ran through some type of ruby plugin to break the model into a nice pattern of quad meshes? I'm guessing this would make it easier (For Me) to manipulate the forms in a controlled manner the best for an old school beginner? Thanks for any help/education on how to understand a solution to my confusion.
      Matte

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        ThomThom's QuadFace Tools has a tris to quads feature. But it is best to use it in chunks of meshes.

        What format was the model originally? If its something off the 3DWH then your options are limited.

        Download the free D'oh Book for SketchUp πŸ“–

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        • MatteM Offline
          Matte
          last edited by

          Thanks Rich, I tried Thom Thom's (Version 15) to convert tri's to quads, but nothing is happening? I don't mind buying a plugin if it really works, if that is the only way to go? Thanks again.
          Matte

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          • MatteM Offline
            Matte
            last edited by

            I bought a model. of the versions like MAX, FXB (whatever that is) and an OBJ format. I only know how to import the .OBJ files into sketchup. I use to know some 3DMAX people who could import a file, I think you can convert to quads in max? But that option is no longer available, especially now that I live in a "TECH Desert". Internet seems to be my only lifeline at the moment. I did a lot of "you must be crazy" cleanup of things, but not happy with some of the curves and trying to manipulate them one vertex at a time! (Yes I know I should be "committed" for such behavior). But, got to get er done, even if it is just through a "brute force" method. Thanks !!!

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            • MatteM Offline
              Matte
              last edited by

              In the mean time, I think using "Artisan" is probably the way to go. So far it is working, I just need to learn how it works better. Thanks!

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                @matte said:

                I tried Thom Thom's (Version 15) to convert tri's to quads, but nothing is happening? I don't mind buying a plugin

                Its free.

                @matte said:

                I only know how to import the .OBJ files into sketchup.

                Use the OBJ importer included with QuadFace Tools when importing and see if it imports the mesh as Quads

                @matte said:

                I did a lot of "you must be crazy" cleanup of things,

                Cleaning meshes in SketchUp only reduces file size but tends to mess with the normals

                @matte said:

                So far it is working, I just need to learn how it works better.

                You are on the right track. Brute force it and learn as you go.

                I would import the OBJ into Blender and then export the it to OBJ because Quadface Tools OBJ Importer respects Blender Quads. That's presuming the mesh is quad compliant already.

                If not. you can convert tris to quads in Blender with ALT+J then export.

                Download the free D'oh Book for SketchUp πŸ“–

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