Seperate by material
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Hi, I'm not a sketchup user, but one of my clients sends me files which I then import into Blender. The problem is that if an object has more than one material, the uv's don't import if any of those materials don't have a texture.
Is there an easy way for him to create one object per material before sending me the file?
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If the object in SketchUp has a material that is a colour value rather than a bitmap then the mesh has no UVs.
If your client applies any material to the object that use a bitmap then you'll get UVs.
Are you importing .skp files to Blender or another file format?
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@rich o brien said:
If the object in SketchUp has a material that is a colour value rather than a bitmap then the mesh has no UVs.
If your client applies any material to the object that use a bitmap then you'll get UVs.
Are you importing .skp files to Blender or another file format?
The models have a combination of materials with textures, and materials with just colours set in the colour picker. I'm using the sketchup importer available here:
https://github.com/RedHaloStudio/Sketchup_Importer/releases
It's obviously a bug with the importer, which seems to lose the uv's if the object has a combination of materials with and without textures.
So I'm thinking the workaround would be to have the client somehow make sure I only get one material per object. I have no clue how he'd do this, hopefully there's some sort of function to seperate objects by materials?
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Yes, that importer will not create UVs for colour values materials in SketchUp.
Ask your client to use ThruPaint to Replace Colours with Textures.
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