The Nadesico A
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Found the original drawings and now have a very close scale.
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A great subject you have there, with you eye for detail it is going to be interesting for sure.
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First block-out.
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Yeah, this one is going to take a while.
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I dunno. It's close, but not quite there.
It looks more curved in the anime, but the model reference shows it as more angular. I'm going to go with the angular and ditch this curving modeling.
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I've almost got head wrapped around this.
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I generally am not so interested in anything other than Architecture or Landscape. But I am looking forward to seeing the progress on this project
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Finally some real progress. Not much to look at, but the overall profile of the nacelle is good.
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Nice mate, on a roll.
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Started with this shape.
Then +Push/Pull and resized each face along the profiles. Now need to do the indents. Still needs some tweaking on the shape. I see one profile out of alignment.
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Thanks Mike!
Same technique for rear half of the front nacelles. Started with the same shape, +Push/Pull following the profile working backwards. Make component, then mirror the copies.
Tweaked the front a bit more. Will stop here and and reference the images and tweak before building more shapes.
The issue I'm seeing is the drawings are just slightly different from the actual model kit, so I'm going to end up with a hybrid because each reference offers details the other doesn't. The shape and scale will be exact, but minor detail like curves and angles are going to differ. So I'm going to have to find a middle ground. But I'm going to default to the drawing and anime references when in doubt. Hence, the nose is more rounded than the model kit, yet more angular than the drawing.
LOL. No wonder I've only seen one CG model of this ship and references were hard to find. It's a crazy design!
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Coming along.
I tweaked the nose some more. Slightly flattened the curve and made it slightly wider again toward the point.
I +Push/Pull'd the vertical profile through the component and then intersected (Selection ONLY). Had to erase a LOT of hidden lines after. Then copy and cut the lines I wanted and pasted into nacelle component and then closed some small gaps, but this worked out as I wanted.
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Great progress
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^ Agreed mate, he knocks out great product.
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Thanks tuna. Thanks Mike.
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Overview to date.
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2 more views. And one of the geometry. The crazy, crazy geometry.
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Some minor tweaking and detail left and the forward nacelles are done.
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Details completed. I'm happy with it.
I had to fiddle with the vertex lines, swapping one point to point for the reverse to flip the triangles and smoothing out other faces as best as possible.
Also had to make the rear section with the holes a unique component as the other three quarter sections do not have those holes. Drew the holes with Tools on Surface, then indented push/push with Joint Push/Pull tool.
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Bryan, these kind of procedural stories are your brand here and I love them!
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