Patio pond: Updated
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Changed the shadow and lighting to Ambient Occlusion. Added two more views.
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Very cool, I'd make it my first home and just work from home, if I could afford it.
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Thanks everyone, but there is a huge glaring mistake in these renders. Fix and updates coming.
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You people are too kind to have not pointed out the big goof in this scene. THE WATER WAS NOT REFLECTING!
How did I miss this?!
FIXED! DOH!
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That looks much better!
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Thanks pbscot.
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Doing pool water can be a difficult but fun learning process. After trying to depict it in native SketchUp and a pixel editor,I went on to struggle with it in Kerkythea. Even with pre-made materials, it can be tricky. I don't know what capabilities RayElectron has, but the next step is often depicting the water with physical based material characteristics using procedural bump and reflectivity,refraction, even caustics to get the effect --without a color pattern. Twilight has some good tutorials and support, which could apply to other software like RE.
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I used the standard SketchUp water material, than adjusted the transparency to something like 80%, again in SketchUp, then in Raylectron, a very slight bump and standard "shiny" instead of "reflection" then lightened the blue "base" color.
Too much bump and shine eliminated the transparency and reflection so I had to experiment to find the right combo.
I like the result here, but it's not for every water scene.
I'm still not happy with the overall lighting, which I did experiment with from the first render to this last one, but more practice will fix that, so on to the next project!
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Great inprovement! I know we are both fans of Raylectron. From memory (I say that because just updated SU and not installed RL yet) Are you familier with the Materials drop down list or download from cloud? they are preset and are very good. One click sets Texture, Normals, reflection, blah blah. Really a great feature.
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The basic preloaded materials are mostly modifiers and really quite good. The material editor is also easy and quite good once you figure it out. Grass is amazing, although I still haven't mastered it yet.
The cloud materials are actual real materials and look great, however, and maybe it's just me, I've found the inventory lacking sometimes. As in, I can't find a material I want and have to substitute another and no amount of editing will get it close to want I want.
But Raylectron suits me 99% of the time and I love the interface, ease of use and speed and results. My only complaint these days is the 9 year old laptop I'm using. It's taking the fun out of modeling and rendering. In fact, it's making it downright tedious and difficult these days.
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Gute Arbeit
I focus more clearly on this small bar (hopefully well equipped) than on the Pond. Whenever you can afford this nice project, I'd love to come for a drink -
Thanks HornOxx. Of course the bar is well stocked. Of course you are invited.
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He Bryan, do you have any volume under the surface? In the attached image the water was a standard rayletron water. The ocean also has depth and rocks can be seen at the bottom of the ocean (look in the shadow of the wharf) ) there are also 3 fish but not dicernable at this resolution
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More fiddling and refining. Used Raylectron's pool water texture. Adjusted lighting, background and textures.
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Hey bryan heaps better The materials and "get materials from the cloud" are all good in Raylectron and they all have normals maps for "bump"
I use raylectron and have a few suggestions. Hope you dont mind but I have posted some suggestions in the attached image.
Just for the exersise change the back and side walls in sketchup to: Materials/ Bricks cladding and siding/Stone Sandstone Ashlar Light. then give them 12 of bump in raylectron. This will show you the importance of bump. If you experiment with the setting I suggest it will be a quantum leap in you renders and you will not look back.Cheers
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Thanks! I'll try that tonight.
Thanks for the pic as well. Great suggestions. I'll try all of those tonight as well.
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Here's the update with the suggested changes and some other adjustments such as depth of field.
I like it.
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well done!
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Thanks majid.
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Excellent ! Just keep getting better
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