Gone from Mac book pro to PC. underwhelmed!
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file added
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How do i add the file?
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Hey Luke, go to nvidia.com and then click on drivers and then Geforce drivers. You can either do the big green "Download Now" button or select your product below that..
Save that file to your desktop and then double-click it to run it. Follow all the prompts and then restart.
Version 461.92 looks to be the current one for you.
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Perfect thank you for the reply i have done this now.
thank you
P.S how do i share a large SU file on here for others to see if the file has issues?
thanks
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Upload to dropbox or similar and paste a link here.
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Hi all i have added a SU file link here
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SO here's what I see so far in your SketchUp model.
First, incorrect tag usage. ALL edges and faces should be untagged.
Next, a fair amount of unused stuff that could be purged.
I notice that you are you have numerous styles that are basically identical. You could manage with 3 or 4 and actually you don't need to add those styles in Sketchup at all with 2021. You can keep the SketchUp file even smaller by having only one style and select the desired styles in LO per viewport.
It's also not a good idea to set the back face color to be the same as the front face color because it masks reversed faces. Farther down in this post you'll see some green faces. I switch the style to my default which uses green for the back faces. Those should be reversed so front faces are out.
Your LO file shows a number of unused .skp reference files. (All the references show as missing on my computer because I don't have the files in their paths.)
Those added .skp files bloat the LO file and cause LO to to behave more slowly. Purging unused stuff from LO is important, too.
As was mentioned earlier, clean and lean modeling will go a long way to helping with the speed of both SketchUp and LayOut. After purging the unused stuff from the .skp file and then the lo file, the resulting LO file size was reduced by about 74%.
Other things to consider:
Maybe you don't need to use so many segments in the circles and curves you draw. That just creates excess geometry. A lot of your components appear to be overly detailed for the way they seem to be used. All of this unneeded geometry is liability without benefit.
When you increase the number of sides for circles from the default 24, it's a good idea to use a multiple of 12. And make sure you are dragging out the circles on axis. The circle for the bottom of the tank is not drawn on axis.
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Thank you for the comprehensive reply.
I have a few questions that you maybe able to point me in the right direction.
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the styles issue, i actually have a template that has 3, but when i have a few scenes on the go and i update it, such as removing the view of construction lines it gives you three options to create a new style, update existing or do nothing. I get confused here as i dont want it to effect the other scenes so i create new style.
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i didnt know about not tagging faces and edges, i will take that on board.
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the segments on the pipework and pumps are from specific items needed to give me sizes i need on site. is there a way i can clean these without making it look ugly by using skrimp etc.
thank you for this, it is much appreciated.
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@mill3rluke said:
- the styles issue, i actually have a template that has 3, but when i have a few scenes on the go and i update it, such as removing the view of construction lines it gives you three options to create a new style, update existing or do nothing. I get confused here as i dont want it to effect the other scenes so i create new style.
This is what adds to the file bloat. It would be useful to set up the styles with appropriate names so you know which one is which and don't get confused. Since the release of 2020 I've found I only need a working style in my SketchUp models. I created a folder I call "Plan Styles" that contains the styles I would use in my LO projects and I select the appropriate ones for the viewports I'm dealing with. This goes a long way to simplifying my work in SketchUp and I don't need even need to think about styles while setting up my scenes.
@mill3rluke said:
- i didnt know about not tagging faces and edges, i will take that on board.
Correct workflow in SketchUp is to leave Untagged active at all times and leave geometry untagged. Only objects (groups and components) get tagged. It might seem weird if you are coming from some other CAD program but it works and it prevents errors. There's no chasing tags in SketchUp like you have to chase layers in ACAD or similar.
@mill3rluke said:
- the segments on the pipework and pumps are from specific items needed to give me sizes i need on site. is there a way i can clean these without making it look ugly by using skrimp etc.
Skimp would be worth a shot to see what happens. In general though think about what value the detail in a component brings to the project. Or maybe, does the detail bring any value? If it doesn't, get rid of it.
A different specialty but same sort of thing, I've seen kitchen appliance components from the 3D Warehouse that are so detailed that you could just about reverse engineer them. Refrigerators with detailed heat exchanges on the back, compressor underneath, all the plumbing and even the light bulb inside. Not stuff anyone would need to know about if the refrigerator is being used in a kitchen plan.
The other thing to look at in your components is the possibility of excess edges and faces. I suspect you didn't model these valves and things in SketchUp. Maybe they were imported from Solid Works or something? Commonly models like that come in with triangulation that SketchUp doesn't need to support faces. Then that excess geometry becomes liability without benefit.
@mill3rluke said:
thank you for this, it is much appreciated.
You're quite welcome. We'll keep hounding you to make your models clean so your work is much more efficient.
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Dave,
I find it very impressive that you would take the time to provide such comprehensive and detailed suggestions and tips to help out a fellow forum member looking for help. Kudos to you!
Steve
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