Vikingship
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Model saved to version 2018. Thank you for tip.
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... SkUp 2017(the last Make) could be better
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I would suggest V8, lots of folk still use V8 pro.
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Had to fool about with this, couldn't help myself . Boy what a mess ! After digging through all the nested repetitive components there was enough damage to the mesh towards the bow - stern end figured I'd redo it from semi scratch.
Got a decent profile at the middle of the hull and copied the upper edge of the hull for a path. Used "follow me" tool and trimmed things up down the center with a cutting plane. Ended up with a reasonably decent 1/4 hull. Did a little reshaping on the keel and there you go Posting the model , your welcome to use it if it suits your needs.
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One more thing.... I tried pulling contours off the model you posted and using Curviloft to skin it .... no love there. After doing my thing with follow me there was a lot of brute force clean up to do. Realized the original model has tons of minute line segments everywhere. I think thats what was keeping Curviloft from working on the profiles copied from the original model......
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That is amazing.
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Cool
For any problem save as V6 will be the better solution!
Of course the Gif recorder don't gives the same render than the original Twinmotion
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Is that some comment from medieval Paris, a swamped Viking ship?
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It's beaten by the waves, but it doesn't sink!
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Wow Tuna!
What a great job! You also managed to reduce the model file significantly which was my goal. Thank you.
The model was converted from some other CAD program and was pretty much messed up.
Thank you again.
Here is a photo from my hometown TΓΈnsberg where the original vikingships where found. While the originals stays in the museums in Oslo they build replicas at the site the old way using same tools as the vikings.
This is from the launch of the Oseberg replica at the harbor in the middle of TΓΈnsberg. The ships are really beautyful work of art. -
(Enscape 5sec)
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all this is so cool! as well as your fast Enscape render
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Epix3D , Glad it helped you out. Realized it was not your model to start with. Was crazy how chunks of random mesh was scattered into different components and identical bunches of mesh were unique components overlapping one another. Made me wonder if it was originally modeled that way or if SU went crazy importing it. Getting rid of all the overlapping repetitive components and multitudes of short line segments down to a clean SU mesh really did make a difference in file size. Kept it simple and figured the final result was clean enough for you to add detail if needed.
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Great job! Thanks for all the details too!
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