Up dated Porsche 550 Speedster
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Thanks mate, getting issues with flawed geometry now so slow progress.
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@mike amos said:
Thanks mate, getting issues with flawed geometry now so slow progress.
Yeah, that's what I run into when I start creating a bunch of curved surfaces.
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Interior, you can see some of the shut lines and panels that are beginning to appear and the clarification of layout for internal components.
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Digging deeper into elements of the body with hopefully opening sections to show engine and suspension details. I also used one of Majid's car paint colours to get a better result from the render. Down to Majid and Twilight render for any kudo's.
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I have taken on board some comments about colour which have enhanced the amount of feedback I get from these 'surface development' renders. In this instance, a very slight 'grey' makes a better white than pure white. I hope I am not boring folk but I do get a lot of benefit from feedback, it is very much appreciated.
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Looking great!
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Hats off to you for some great modelling! I tried to model a car a long time ago and soon gave up, it was the curved surfaces that got to me.
@mike amos said:
a very slight 'grey' makes a better white than pure white
I sometimes use a feint fabric texture on walls/ceilings for the same reason. It helps to reduce the 'moire'? effect in renders.
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Thanks folks, very much appreciated and I'm sorry I did not reply earlier. Stuff going on. Back at this today with a few more improvements and sorting shut lines and hinges opening lines/arcs etc. Not got the hydraulic lines etc in yet either but I will get there.
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It just gets better.
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Thanks mate, still replacing place holding items so it is evolving a bit at a time.
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Still adding details.
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Looking absolutely smashing mate! Can't wait to see where this winds up.
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Cheers mate, a voyage of discovery for me with the details coming soon. I hope.
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The battery.
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LOL. Love the battery!
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The name is a pun and I have been using it for a long time now. Glad you got the joke but not sure many do.
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Man!
I've never been good at car modeling in Sketchup!
On the other hand I've tried Blender3D and even easier alternative: Wings3D!
Everything (Almost everything) is in right-click menu and has a set of good subdivision tools included. Here is what I got in few minutes and 4 times of subdivision.
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There is nothing wrong with that Majid, good start. I wish I could get on with SubD etc and Blender. Just has not happened yet.
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Thanks Mike. The pro of the Wings3D is the fact that if press "Shift+Tab" it previews the subdivided mesh without really subdividing it and it's simple logic. The con is that it is a solitude island... No similarity to other apps and totally different from Blender3D, slow progress etc... Maybe trying Blender3D worth it.
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One day my feeble brain may get there with Blender which would make my year tbh. Still moving on one small piece at a time. After the bonnet decal I shall go back and finish the doors with shut lines and door pulls etc.
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