Materials being renamed
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Hadn't noticed it before but recently Materials are being renamed from their originals to mat001, mat002, etc. For example the material thumbnail was originally named Sketchy Brick Herringbone. Now it's mat015. Perhaps a plugin?
Thank you,
the VonZipper -
Are you using a rendering extension like Vray?
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Dave R,
No, I'm not using a rendering extension. But I'm exporting using datasmith into Unreal Engine.theVonZipper
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So try disabling Datasmith and see if you still get the renaming.
By the way, what version of SketchUp are you using? Your profile her and on SketchUp Community Forum disagree.
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Dave R,
Thanks for that heads up. I just updated my profile on the Sketchup Forum.
I've been looking for a way to disable datasmith but I don't see it in the Extension Manager.theVonZipper
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If it doesn't show in Extension Manager then you could go into the Plugins folder directly through User/App Data/Roaming/SketchUp/.../Plugins and find it. Then you can rename the extension from .rb to .rb! so it won't load. Then start SketchUp again and see what happens.
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Dave R,
Okay, I had to go to the Windows Apps to remove it.
Here's what I discovered.
I believe that any material in the model that I've previously exported using datasmith is renamed.
With the plugin disabled, the list of materials in the model still have all the numbered names (mat001, mat002, etc).
When I select any material in the Material Palette that isn't in the model (and hasn't been datasmith exported) it's original name remains in place.
When I select a material from the palette that IS in the model it has the matxxx naming.
I guess it's something datasmith has to do for import purposes.theVonZipper
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Well, at least you know where it's coming from. My next curiosity is are the materials being duplicated with the duplicate give the new name? While looking at the In Model materials, open the Details flyout menu and click on Purge Unused. Does that reduce the number of In Model materials?
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Purge is grayed out so it doesn't appear they are duplicates.
When I import the data into Unreal I see now that datasmith breaks out the materials into materials & textures. The textures have the original SU material names and the UE materials are numbered mat001, mat002 and so on.theVonZipper
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At least that's a mystery solved.
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