Bella Render
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A few more with some trees from the skatter plugin... i couldnt get the grass in (sketchup couldnt handle the raw geometry)
I love the quality of renders coming out of Bella and i am really excited to see where you take the plugin next! hopefully we can get an integrated plugin in the near future!
Jeremy, In the bella forum, i have posted a few points for your consideration.
@ NTXDave : Your PDf seems to be heading in the right direction. Maybe a few step by step points would be helpful for the plugin in its current state? Many folks wouldnt have the time on their hands to find out where certain things are right now in the Bella interface.
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I wonder how this does with all interior and no natural light. I admit,as mentioned above, I downloaded and got my model into Bella and didn't quite see what to do next, as I might with other plugin renderers. It's hard to find the time to experiment, or learn a new interface. Always looking for more speed relative to computing power as well as speed and smoothness of setup operations.
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Sounds like you should wait for a version that integrates everything inside sketchup. This one, I wrote basically because jenu and a few others asked.
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@jenujacob said:
@ NTXDave : Your PDf seems to be heading in the right direction. Maybe a few step by step points would be helpful for the plugin in its current state? Many folks wouldnt have the time on their hands to find out where certain things are right now in the Bella interface.
Thank you sir. I am a new user also and am working on it a little bit at a time. I have added some more but at the rate I am going, it is going to take a little time. I am possibly thinking it might be better with 2 documents. One being a basic definition of things (like the one I am working on) and a 2nd one that is a little more like a tutorial(s). In that case, I would need some better models or suggestions of things to illustrate.
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@ntxdave said:
@jenujacob said:
@ NTXDave : Your PDf seems to be heading in the right direction. Maybe a few step by step points would be helpful for the plugin in its current state? Many folks wouldnt have the time on their hands to find out where certain things are right now in the Bella interface.
Thank you sir. I am a new user also and am working on it a little bit at a time. I have added some more but at the rate I am going, it is going to take a little time. I am possibly thinking it might be better with 2 documents. One being a basic definition of things (like the one I am working on) and a 2nd one that is a little more like a tutorial(s). In that case, I would need some better models or suggestions of things to illustrate.
Hi Dave, please check PM.
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Paul Russam's famous church model rendered in Bella....
one word : Bellisima! -
@jenujacob said:
Paul Russam's famous church model rendered in Bella....
[attachment=0:1ab9zu6z]<!-- ia0 -->PaulRussamChurch_BR.jpg<!-- ia0 -->[/attachment:1ab9zu6z]
one word : Bellisima!I tried looking for the model at the link provided, but it seems to have been removed?
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@juju said:
@jenujacob said:
Paul Russam's famous church model rendered in Bella....
[attachment=0:388rlf7s]<!-- ia0 -->PaulRussamChurch_BR.jpg<!-- ia0 -->[/attachment:388rlf7s]
one word : Bellisima!I tried looking for the model at the link provided, but it seems to have been removed?
Yes.. Paul had removed it a couple of years ago... Maybe he can upload it again somewhere? Or if he's OK with it, I could upload the model and share it here.
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Continuing to learn. Here is an image rendered where the focus was using the Image Dome setting for the background. Yes, there are several things that could be improved but again, the emphasis was on the Image Dome and some of its settings.....
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I hope you don't mind if I volunteer a tip -- I think this could benefit from use of a higher-quality HDRI, which would be capable of generating nice illumination & shadows:
However, since it is clear you want to use this image as a backplate, you could override illumination with a sky dome (or with another image dome using a different HDRI):
Either option would allow you to keep your city background just as you have set it up, while getting more natural light in the foreground of the scene.
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Thanks for the feedback. Will do some more test/learning. Would like to have an HDRI that would fit well with my model. At the rate I am going the documentation is a long way off.
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I hear you, it can be difficult to find the right thing; not sure if there are any precisely like what you have, but there are lots of nice ones here: https://hdrihaven.com/hdris/?c=urban
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OK - Latest test render. However, it turned out what had the most effect was resetting the date and time. Changing the illumination to skyDome did not changed it. But once again, something to learn.
Yes, if I were really trying to produce something for a client, a better image would be needed. But for now, I was just trying to give the scene some context.
Here is the latest render (did not let it go as long as previous one)........
Alright, I have to get a way from the car wash stuff so thought I would try another one.......
Now I have to figure out how to turn the lamp on. -
Making good progress!
Regarding the lamp, to make a light bulb/source I would probably draw an octagon and extrude it, maybe delete the top & bottom faces, group it, and assign (to the group, not individual faces inside it -- they should have no material) a material set to the emitter type in bella. It is generally best to keep emitter geometry as low-poly as possible, for rendering speed.
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OK - that seemed to work but I need to make it bigger and stronger. At least it is something for me to continue to explore/learn.
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On that, I'll mention that just like with real photography, it will not be possible to find an exposure that lets you see much influence from the lamp, without also causing the exterior visible through the window to be blown out. We don't usually notice this with our eyes because they have a high dynamic range, and adjust quickly as we scan across a room.
This hints at another rule, that the physicality of bella's camera/lights/etc requires models to be constructed using correct scale. Since for example, it will mean little to say an emitter puts out 100W, when the scene has been constructed at say 1/10 its real size.
Not saying you are doing that -- rather your impulse to want to crank up the power of the lamp suggests to me that you have chosen a not-unrealistic output value for the lamp, and that your scene is indeed modeled at correct scale.
I have often seen where people neglect these things, and end up cranking emitter output values, or camera values, to unrealistic ranges to try and compensate, and this puts things out of balance and generally yields subpar results, and loss of performance.
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Thank you.....
On the positive side, if you look at the bottom of the lampshade, at the body of the lamp itself, and to some extent the wall above the lamp, you can tell that the lamp is on. I might remove the window or make some changes to the external lighting (that is blasting through the window) I think we would see a much more convincing image that the lamp is turned on. JMO
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Sure, just mentioning that since I've seen people try to fight with it.
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WOW! How could i miss this one? Nice to see you back in the game JD! And thank you once more for your outstanding support in all the years regarding the SketchUp plugin!
This looks VERY interesting, especially the caustics solver!!! If this is really working... finally... I have to try it...
So there are several developers working on this, who used to work for NL? What happened? Is this related to the leaving of Juan Canada? The GUI and features surely have some similarities with Maxwell at first sight.
I was scrolling through the forums and noticed some familiar names like Thomas An., Tim Ellis, Magnus and Hervรฉ... reminds me of the good old days of Maxwell Alpha/Beta. Would be really great to get this spirit back after NL doesn't seem to be interested anymore in developing renderers.
Do you have a road map?Impressive!
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Hey Numerobis, nice to hear from you.
Yes, Bella is created by myself, and Oscar Cano & Albert Martinez, the guys who originally created mw before bringing it to NL (I'll comment on some of the more political parts of your question via pm if you don't mind). So, the similarity naturally arises from that -- this is just what we love to do. Bella is in early days, since you can imagine it is a lot of work to start from scratch, but that has also been a great benefit, to be able to start from a clean sheet, with years of experience to guide us. We are building on a very clean node-based system which took some time to design and build, but it was an investment which is already paying us back now, and will continue to do so even more in the future.
It has been on my list to make an official roadmap, but we don't have one, as such .. just working like mad to implement all the expected stuff, and finish one plugin in order to move to the next (currently deep into the Rhino one). As I've mentioned earlier in this thread, this Sketchup plugin is a very bare-bones thing, really only made available because some people asked, but it provides an on-ramp anyway (as opposed to exporting/importing DAE or such). If you are interested, I'm sure you'll have some valuable input once we come to building the real thing.
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