A few of my models, used in the LAZARUS comic book
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Impressive work.
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@bryan k said:
Impressive work.
Thank you!
Here's another update. An interior model of a Lab, as well as three test renders. This one is from the latest issue of the book, Risen #2.
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Lab renders are totally real. All wonderful artwork! I hope you find the work you deserve.
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absolutely stunning. I totally agree with pbacot.
I'm curious - whats the polycount / edge count of some of those models - for instance the lab. We are talking several millions or..? -
@pbacot said:
Lab renders are totally real. All wonderful artwork! I hope you find the work you deserve.
Thank you, pbacot!
@kaas said:
absolutely stunning. I totally agree with pbacot.
I'm curious - whats the polycount / edge count of some of those models - for instance the lab. We are talking several millions or..?Thank you!
I just checked, and the lab model has 4,300,000 edges and 1,900,000 faces -
Absolutely fantastic work !
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@tuna1957 said:
Absolutely fantastic work !
Thank you!
Yet another update:
This one wasn't used as much in the book as was initially intended, and it got changed a bit after the final renders, but nevertheless:
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Absolutely outstanding work! Thank you for the presentation here in the forum. Which techniques and which software do you use for the visualizations? How are the characters and their gestures created - 3D models or are they drawn into the pictures?
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@faust07 said:
Absolutely outstanding work! Thank you for the presentation here in the forum. Which techniques and which software do you use for the visualizations? How are the characters and their gestures created - 3D models or are they drawn into the pictures?
Thank you, faust07!
For the models I use Sketchup, for the renders - Enscape and Photoshop.
The illustrations you see below or to the right of my renderings/models are made by the artist of the LAZARUS comic book. The characters are drawn by him, though sometimes he does use 3d models as reference for them as well, especially if they are wearing some sort of specialized gear, as is the case in the two examples below:
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Just stunning.
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Another update. This one is the interior of a military dropship.
The scenes in it take place just before one of my favorite visuals in the book:
The above scene contains two more models I made, the dropship itself and the jetwings the soldiers are wearing:
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One more time shows the versality of sketchUp! Bravo!
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just Wow! Very good work!
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Fantastic work!
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Really cool stuff. To me I am getting a 'Half Life 2' vibe from them. Again, great work!
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Impressive work. What version of SketchUp do you use and what are your computer specs?
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@pilou said:
One more time shows the versality of sketchUp! Bravo!
@jo-ke said:
just Wow! Very good work!
@boofredlay said:
Fantastic work!
@glenn at home said:
Really cool stuff. To me I am getting a 'Half Life 2' vibe from them. Again, great work!
Thank you very much guys!
@dave r said:
Impressive work. What version of SketchUp do you use and what are your computer specs?
Thank you, Dave! I'm using Sketchup 2018. My computer specs are embarrassingly low. I'm currently working on a seven-year-old Dell laptop (Core i7, 8gb ram, Nvidia Gt555m).
Here's another update. A military helicopter and an underground bunker base:
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Excellent! Your work, then, is a great example of how SketchUp doesn't really need a huge super computer like some people would insist.
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@dave r said:
great example of how SketchUp doesn't really need a huge super computer like some people would insist.
Oh, absolutely! A few months ago I had to download the trial version of 3ds max because a client had a few .max files that needed converting into skp. On my computer I could barely rotate the camera around the models in 3ds max, while in Sketchup it was no problem (with Profiles turned off, of course;)). I just wish there was more work available for us Sketchupers.
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