A few of my models, used in the LAZARUS comic book
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@glenn at home said:
Could someone ban this guy? I mean posting photos as renders is NOT cool!
D@mn good stuff sir, d@mn good!That first sentence nearly gave me a heart attack, I was like, "holy crap, what unknown rule of the forum have I broken?"
Thank you
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Wow! Photorealism is insane!
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@jo-ke said:
Wow! Photorealism is insane!
Thank you, jo-ke! Though I don't think I'm achieving photorealism just yet
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Here's one I finished just now. It's also for the upcoming issue of the book. Not a particularly exciting project, just a building (The Stanford Bioengineering Building), but I think it came out nicely.
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Time for another update with another model from the upcoming issue. This is an upscale Mexican restaurant in SoCal with an outdoor area.
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These came out really nice. Wow. Thanks for sharing.Great details!
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I've been experimenting with a new rendering technique that is supposed to emulate a comic book style. Here are a few of the results, some of them only with shading, some of them colored:
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I can't count how many times I've clicked on this page already - no matter what aspect it's viewed from: simply magnificent!
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Worlds maker!
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@pilou said:
Worlds maker!
which is absolutely true -
@pilou said:
Worlds maker!
That's, like, the best compliment ever
Thank you!@hornoxx said:
I can't count how many times I've clicked on this page already - no matter what aspect it's viewed from: simply magnificent!
Thank you, Horn0xx! Your words make me want to post more often, so here's two more reasons to visit the page:
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Marvelous mate, blindin'.
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xayzer you've got very distictive touch, very talented!
Day and night difference in comparison to 90% of stuff posted here. -
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
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@rv1974 said:
xayzer you've got very distictive touch, very talented!
Day and night difference in comparison to 90% of stuff posted here.Thank you, rv1974! You're very kind.
@pbacot said:
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
Thank you, pbacot! That's an awesome idea, but I don't know if it could ever come to fruition. And I personally am only involved in the making of the 3D models and renders. Though with the new rendering technique I've been working on (examples above) that emulates a comic book style, that might change.
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@xayzer said:
Though with the new rendering technique I've been working on (examples above) that emulates a comic book style, that might change.
Yes. I love the style with the black fills and washes. How do you do that? Is any of it involved with setting colors to define areas in SketchUp image that you send to PS?
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@pbacot said:
Really wonderful. Thanks for sharing! I'd love to see a film about the process from story line to concept art to comic art, even print.
I feel the same way - just because this world is such a "thing of its own" and certainly so unusual for the most of us here...
Anyway, it's cool to have a look at it here -
@pbacot said:
Yes. I love the style with the black fills and washes. How do you do that? Is any of it involved with setting colors to define areas in SketchUp image that you send to PS?
I'm glad you like them!
The images that are shaded-only (black and white) are created by combining two layers. The first is the exported linework from Sketchup, which has been edited in Photoshop to look more like hand-drawn lines. This is what it looks like on its own:
The second layer is a rendering from Blender's EEVEE renderer, which uses a material with Shader to RGB node and a Color Ramp node, which makes it show up as only black or white. This is what it looks like on its own:
The whole process is a bit more complicated and time-consuming than I'm making it sound, but that's the basic explanation.
The colored images have an extra third layer added which comes from a simple Enscape rendering.
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