Twinmotion is now free
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Looking good so far but interested in pdf tuts. Not found any so far.
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@mike amos said:
Looking good so far but interested in pdf tuts. Not found any so far.
Yeah i haven't noticed much and the support seems a bit limited.
There is a youtube channel though which may be worth checking out?
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Seems there will have in no time a specialized forum here!
https://forums.unrealengine.com/development-discussion/architectural-and-design-visualization/1618802-epic-acquires-twinmotion -
I'm a user of Twinmotion and one of the things that has always been subpar is the lack of a true manual. In previous versions there existed printed directions for things. In the 2019 version, Abvent only had short videos for instructions. No speech, just try to see where the mouse is going and figure out what was happening. I am sure this was to avoid creating a printed manual in several languages. Lumion in this respect is far superior. That being said, Twinmotion is very easy to use and the results are quick. I think the acquisition by Epic is great and that Twinmotion will get much better (it's already good) with their level of support.
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... an embarrassing question you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens... -
@hornoxx said:
... an embarrassing question you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...Hmm, dunno, I logged in with my faceBook credentials and it was instant.
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Registered with a Google compt...no problem...
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Thanks Solo and Pilou - finally worked now - I could also sign in via my Google account
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@solo said:
@hornoxx said:
... an embarrassing question you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...Hmm, dunno, I logged in with my faceBook credentials and it was instant.
I used my work G-mail account and all was well.
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prima - I think my facebook access would have worked as well, but I'm never sure if I want to grant any provider (or unreal in this case) unlimited access to all my contacts there...
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recently downloaded Twinmotion. So I compared it to twilightrender, which I am using for almost 10 years. result is impressing: Twilightrender took half an hour, with 9 passes in preset#9 , Twinmotion took 1 minute. I am not happy with the lightning, but 10 years experience compared to two days, the result isn't too bad. Looking foward the possibilitys in video and VR... little postpro in Photoshop CC
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I have some questions:
I worked a lot at textures at my model. now I want to change the texture on a single surface to another texture. Is that possible inside TM? Is it possible to reimport to SU?
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Hi Jo-Ke - yes, editing textures within Twinmotion is possible - even in a remarkable extent through different material property channels. I do not know whether a "play back" to SkUp is possible ...
(below my older SubD scooter, acting as test model, fully retextured within Twinmotion)
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Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.
I have many new ideas
What a nice app. I was waiting for it for years
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@jo-ke said:
Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.
I have many new ideas
What a nice app. I was waiting for it for years
Very much looking forward to the results-they are bound to be impressive!
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video turned out nice but in Oclulus it is "bumpy". Maybe I have to change something?!?
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Any idea if they plan to have a Sketchup plugin?
Has anyone seen anything like an equipment render instead of an architectural render?
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@ntxdave said:
Any idea if they plan to have a Sketchup plugin?
Has anyone seen anything like an equipment render instead of an architectural render?
Yes, they will be integrating into SU, but pretty sure that will be the paid version.
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I am testing it all day long. I still have problems getting a good workflow with connecting the output to Oculus Rift.
Using BIMotion I can't walk. only a Panoviw.
So I decidid to make a Video in 3D to show via Oculus rift. This works quite well, but the aspect ratio in output of Twin motion isn't 1:2 so the result in Oculus is distorted.
Is there a way to change the resolution or aspect ratio in Twinmotion?
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I'm not really a fan of them giving Twinmotion away for free. Having a Lumion license, the thought of competing against others that are using free software is a bummer. Although, already competing against all the people that used cracked software, so I reckon it's not a big difference. Hoping that Lumion can stay ahead with features and assets. It should all even out once Unreal starts charging in November. But I'm sure they'll be more affordable to the common man and offer an affordable monthly subscription. It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.
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