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Twinmotion is now free

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  • H Offline
    HornOxx
    last edited by 15 May 2019, 17:35

    ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
    I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

    never trust a skinny cook

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    • S Offline
      solo
      last edited by 15 May 2019, 18:01

      @hornoxx said:

      ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
      I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

      Hmm, dunno, I logged in with my faceBook credentials and it was instant.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • P Offline
        pilou
        last edited by 15 May 2019, 22:11

        Registered with a Google compt...no problem...

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • H Offline
          HornOxx
          last edited by 16 May 2019, 05:17

          Thanks Solo and Pilou - finally worked now - I could also sign in via my Google account 😉

          never trust a skinny cook

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          • G Offline
            Glenn at home
            last edited by 16 May 2019, 12:00

            @solo said:

            @hornoxx said:

            ... an embarrassing question 😕 you have to register there before downloading Twinmotion - did that work for you and if yes, how? I can´t get it to work ...
            I went to the login page, filled in all the informations, chose a password, confirmed not to be a robot and clicked send - well, now I expected to get an email, but nothing happens...

            Hmm, dunno, I logged in with my faceBook credentials and it was instant.

            I used my work G-mail account and all was well.

            SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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            • H Offline
              HornOxx
              last edited by 16 May 2019, 18:17

              prima - I think my facebook access would have worked as well, but I'm never sure if I want to grant any provider (or unreal in this case) unlimited access to all my contacts there...

              never trust a skinny cook

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              • J Offline
                jo-ke
                last edited by 17 May 2019, 15:41

                recently downloaded Twinmotion. So I compared it to twilightrender, which I am using for almost 10 years. result is impressing: Twilightrender took half an hour, with 9 passes in preset#9 , Twinmotion took 1 minute. I am not happy with the lightning, but 10 years experience compared to two days, the result isn't too bad. Looking foward the possibilitys in video and VR... little postpro in Photoshop CC


                twilightrender


                twinmotion

                http://www.zz7.de

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                • J Offline
                  jo-ke
                  last edited by 17 May 2019, 15:43

                  I have some questions:

                  I worked a lot at textures at my model. now I want to change the texture on a single surface to another texture. Is that possible inside TM? Is it possible to reimport to SU?

                  http://www.zz7.de

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                  • H Offline
                    HornOxx
                    last edited by 17 May 2019, 18:38

                    Hi Jo-Ke - yes, editing textures within Twinmotion is possible - even in a remarkable extent through different material property channels. I do not know whether a "play back" to SkUp is possible ...

                    (below my older SubD scooter, acting as test model, fully retextured within Twinmotion)


                    Scooter HornOxx TwinMo 1600.jpg

                    never trust a skinny cook

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                    • J Offline
                      jo-ke
                      last edited by 18 May 2019, 06:53

                      Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                      I have many new ideas

                      What a nice app. I was waiting for it for years

                      http://www.zz7.de

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                      • M Offline
                        measuredmove
                        last edited by 18 May 2019, 12:29

                        @jo-ke said:

                        Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                        I have many new ideas

                        What a nice app. I was waiting for it for years

                        Very much looking forward to the results-they are bound to be impressive!

                        My 3D Catalogue
                        https://3dwarehouse.sketchup.com/collection/103ed44c-a0c4-4049-9a84-89cd017bcc07/Measured-Move
                        SU8/Brighter3D/Gimp/SimLab Composer

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                        • J Offline
                          jo-ke
                          last edited by 18 May 2019, 21:14

                          video turned out nice but in Oclulus it is "bumpy". Maybe I have to change something?!?

                          http://www.zz7.de

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                          • N Offline
                            ntxdave
                            last edited by 18 May 2019, 22:32

                            Any idea if they plan to have a Sketchup plugin?

                            Has anyone seen anything like an equipment render instead of an architectural render?

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                            • S Offline
                              solo
                              last edited by 18 May 2019, 23:41

                              @ntxdave said:

                              Any idea if they plan to have a Sketchup plugin?

                              Has anyone seen anything like an equipment render instead of an architectural render?

                              Yes, they will be integrating into SU, but pretty sure that will be the paid version.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • J Offline
                                jo-ke
                                last edited by 19 May 2019, 11:56

                                I am testing it all day long. I still have problems getting a good workflow with connecting the output to Oculus Rift.

                                Using BIMotion I can't walk. only a Panoviw.

                                So I decidid to make a Video in 3D to show via Oculus rift. This works quite well, but the aspect ratio in output of Twin motion isn't 1:2 so the result in Oculus is distorted.

                                Is there a way to change the resolution or aspect ratio in Twinmotion?

                                http://www.zz7.de

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                                • G Offline
                                  GD3Design
                                  last edited by 21 May 2019, 13:47

                                  I'm not really a fan of them giving Twinmotion away for free. Having a Lumion license, the thought of competing against others that are using free software is a bummer. Although, already competing against all the people that used cracked software, so I reckon it's not a big difference. Hoping that Lumion can stay ahead with features and assets. It should all even out once Unreal starts charging in November. But I'm sure they'll be more affordable to the common man and offer an affordable monthly subscription. It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

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                                  • J Offline
                                    jenujacob
                                    last edited by 21 May 2019, 14:16

                                    @gd3design said:

                                    ... It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.

                                    This is what I am really hoping for. As of now the rendering quality of lumion is far superior to that of TM. But as per the Official forum, TM currently utilizes Unreal Engine version 4.17. In the coming months hopefully the latest version of UE would be ported to TM. That means realtime raytracing and that is really going to up the game. So either lumion steps up and produce some really phenomenal features to justify its hefty price tag or they better go down the subscription route, the latter being which I believe they would be going for logically.

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                                    • S Offline
                                      solo
                                      last edited by 21 May 2019, 15:03

                                      I suspect that Twinmotion will disappear as a product in November, Unreal are launching 'Unreal Studio'at $49 per month, Twinmotion will be an integration of Unreal with the modeling app and it will be hands down the leader from launch as it has so much more to offer than anything out there.
                                      I have avoided Unreal as the workflow was just too complicated and time consuming, now Unreal will be able to simplify and integrate their product with our modeling app, if it can be as easy as Enscape then they will be the winners and so will we.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • A Offline
                                        andybot
                                        last edited by 21 May 2019, 19:26

                                        @jo-ke said:

                                        Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

                                        I have many new ideas

                                        What a nice app. I was waiting for it for years

                                        360 pano video!! I'm going to have to try this out, I've been looking for that capability in a real-time renderer (that's not Lumion.) What hardware are you using to render?

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • G Offline
                                          Glenn at home
                                          last edited by 21 May 2019, 19:50

                                          Anyone play with the BIMotion yet. I am able to get it to work but the resolution just looks horrible but still images look good. Is there some sort of setting for better looking export?

                                          SketchUp Pro 2024/2025 Dell XPS 8950 i9-12900K 64GB Ram RTX 3080

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