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    Caster wheel

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    • tuna1957T 離線
      tuna1957
      最後由 編輯

      If I understand you right your still having difficulty with making the shape to trim with ?

      You simply draw right on the image of the caster. Place guidelines where you feel you'll need them and draw around with the line tool. I painted the face red in the image I posted so it will show up better. After you draw the shape select it and move it off the face of the image. Use push pull and make it wider than your caster body. Make it a group. Then you position it to intersect the caster body group and use solid tools to trim it up.


      cutting block.jpg

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      • Dave RD 離線
        Dave R
        最後由 編輯

        @deivis1992 said:

        How did you drew around caster body? I am still struggling with that. Really frustrating this part is for me. 😕

        FWIW, I drew the caster frame starting with a circle and a few straight lines to make the keyhole shape which was then extruded to the height of the frame. I was just looking at the image of the caster you supplied so I didn't make it more elaborate like Tuna did.

        Then as I described in my previous post, I used Offset on the edge at the bottom and then Push/Pull to extrude the inside of the frame up to make it hollow. I added the hole because it is there in your screen shot but if I was modeling this caster for my own use, I wouldn't bother with it.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • D 離線
          Deivis1992
          最後由 編輯

          @tuna1957 said:

          If I understand you right your still having difficulty with making the shape to trim with ?

          You simply draw right on the image of the caster. Place guidelines where you feel you'll need them and draw around with the line tool. I painted the face red in the image I posted so it will show up better. After you draw the shape select it and move it off the face of the image. Use push pull and make it wider than your caster body. Make it a group. Then you position it to intersect the caster body group and use solid tools to trim it up.

          Yes, that was the thinking that I talked about. Everything is much clearer now. Do you always do that with more difficult shapes?

          Thank you.

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          • D 離線
            Deivis1992
            最後由 編輯

            @dave r said:

            @deivis1992 said:

            How did you drew around caster body? I am still struggling with that. Really frustrating this part is for me. 😕

            FWIW, I drew the caster frame starting with a circle and a few straight lines to make the keyhole shape which was then extruded to the height of the frame. I was just looking at the image of the caster you supplied so I didn't make it more elaborate like Tuna did.

            Then as I described in my previous post, I used Offset on the edge at the bottom and then Push/Pull to extrude the inside of the frame up to make it hollow. I added the hole because it is there in your screen shot but if I was modeling this caster for my own use, I wouldn't bother with it.

            Hi Dave,

            I could understand that part. The part I could not is shown in image below. Drawing the actual shape intersectin, get a final shape for body.


            http://i.talpix.lt/3S73E.JPG

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            • Dave RD 離線
              Dave R
              最後由 編輯

              That was done by drawing a rectangle, a circle for the bottom curve and then some lines between the edge of the rectangle and the circle. After those were done, I erased the top part of the circle and the edge of the rectangle between the angled lines.

              It's not very precise because I was just eyeballing from your image.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • tuna1957T 離線
                tuna1957
                最後由 編輯

                [quote="Deivis1992"] Do you always do that with more difficult shapes?

                It really depends on the final use of the model and how much detail I want. Sometimes just having the approximate dimensions and "eyeballing is fine".

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